Cure Poison 3 (Source)

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Revision as of 14:58, 15 September 2007 by Ready (Talk | contribs) (New page: rhaspede wrote: Sweet! So let me make sure I understand this: Area cures now cure poison based on the tick. So, a cure of 100 power would need two applications to cure a poison that t...)

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rhaspede wrote:

Sweet! So let me make sure I understand this:


Area cures now cure poison based on the tick. So, a cure of 100 power would need two applications to cure a poison that ticks for 200? If that's the case, that's exactly what I was hoping for.


Now as for the innoculations; seems that lower resist rates on the innoculations don't have as good an effect on higher potency poisons. If that's the case, then again, exactly what I was hoping for!


Thanks for the tests Matta!




You are correct. For example it took three shots of a 302 Cure Poison Area B to cure a 330 eff Health Poison (ticking at 660), but only two shots of a 333 strength Cure Poison. Single poison cures are still working at 2xstrength. I wasn't wearing wound treatment clothes at the time, but these should increase the effective cure poison strength as well.

BTW all of the test were Master Doc and Master CM. I'm not going to speculate how it might vary for Doc Med 90 or CM 75.