Ability - Melee Damage Mitigation 1
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Description
Ability Description...
Command: /command
CommandQueue Entry: CommandQueue Link Goes Here
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Related Tags
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Fencer
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This document is related to the Fencer Profession.
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Pikeman
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This document is related to the Pikeman Profession.
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Smuggler
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This document is related to the Smuggler Profession.
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Swordsman
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This document is related to the Swordsman Profession.
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Teras Kasi
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This document is related to the Teras Kasi Profession.
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Ability Breakdown & Details
To determine the amount of the reduction the following formula is used:
Max Damage - Min Damage = Range
Range x Remaining Percentage = New Range
Min Damage + New Range = New Max Damage
Example 1:
To give an example I'll use a weapon with 100-250 Damage against a target with Level 3 Mitigation.
250 - 100 = 150
150 x 40% = 60
100 + 60 = 160
This makes the new damage range 100-160.
Example 2:
Jedi Padawan/regular profession hybrid with Master TKA (57 Unarmed Toughness and Melee Mitigation 3), Master Force Defender (45 Jedi Toughness) wearing an AP1 40% Stun PSG, AP1 39% Stun Composite, and that is currently under the affect of Synthsteak (43% damage reduction) is attacked by a Dark Trooper with a base damage of (400-500) using a Stun Baton (AP0 320-330 Stun damage) with One-Hand Hit 3 (4.0 special move damage modifier), while intimidated.
1) Base damage ranges:
min damage = 400 + 320 = 720
max damage = 500 + 330 = 830
2) Melee Mitigation:
mitigated max damage = 720 + ((830 – 720) * ((100 - 60) / 100)) = 764
So, after mitigation, the current attack damage range is 720-764.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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SUI Prompt
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
Button1 Label |
Button2 Label |
Button3 Label
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1
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/path/goes/here
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filename.stf
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Internal SUI label
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SUI Window Description
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SUI Window Label
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SUI Button Label
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SUI Button Label
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SUI Button Label
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Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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test
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test3
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Fly Text
ID |
Path |
Filename |
Trigger |
Message
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ID Value
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/path/goes/here/
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filename.stf
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internal_command_string
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System Message Text
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Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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