Underworld IV (Ability)

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Ability - Underworld IV

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Description

A Smuggler's work puts him in contact with a lot of people in high places. A Smuggler can draw upon these connections to improve his standing with various organizations....at a price.

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Smuggler This document is related to the Smuggler Profession.

Ability Breakdown & Details

At Underworld IV you get Connections which lets you Buy Faction: 20,000c = 250FP or 100,000c = 1250FP. There are however several limitations to this ability:

  • You cannot buy any faction if your enemy faction is over 200, "You are a known (insert enemy) sympathizer..."
  • You cannot buy faction if your current total in that faction is equal to your faction cap (dictated by what rank you are in the faction). Note: purchasing more faction than you can hold will result in filling your faction point count up to your limit and then losing any excess FP
  • You cannot buy faction from an opposing recruiter if you're aligned with the opposing faction

To use this skill go to the recruiter who's faction you want to buy into and select, "I would like to make a donation to your cause" dialog.

Why would I buy faction then? The ability to buy faction allows you to maintain positive faction on both sides, if you do not get in too many scuffles. This gives the Smuggler a bit more freedom in being able to switch sides as he/she pleases and allows you to go to any theme park or story line quest.

Also with the ability to /delegatefaction in the game you can sell faction points as a commodity to other players. The cost is ruinous, and if you are not at least a Colonel in rank you will lose a significant amount of faction in the trade as well, but some folks are willing to wait and pay you to delegate them faction. This can be a slow process, depending on how much faction is required, how much you have to begin with and what your faction rank is.





Avoid Scans (Smuggling)


Thunderheart- Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband searches plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%. Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses. In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m).


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Prompt
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text Prompt Number

SUI Prompt

ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
1 /path/goes/here filename.stf Internal SUI label SUI Window Title SUI Window Description SUI Button Label SUI Window Contents

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 Source1
Source2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0