PLAY09
From SWGANH Wiki
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BaseLine Structintristingly enough there does not seem to be a complexity value for yalps. (though there is for resourcecontainers......) //0 Skillability list [UINT32] size [UINT32] update counter [ASCII] skill name //1 experimentation flag [UINT32] 0 Assembly only; 1 exp //2 crafting stage [UINT32] //3 crafting station id [UINT64] ??? //4 schematic List [UINT32] resourceweights ID [UINT32] schematic crc //5 No of experimentation points [UINT32] //6 Deltas StructSample Packet0A 00 00 00 80 3F //Complexity 0F 00 73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table 00 00 00 00 00 00 00 00 00 00 //CustomName 00 00 00 00 //Volume 00 00 00 00 //GenericINT(not used with PLAY) 04 00 00 00 //MyFlags (find possible values!) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 //MyProfile (make chart of values!) 07 07 04 00 01 00 00 20 00 08 00 00 00 10 02 00 00 00 //Profession Tag 00 00 00 00 //BornDate (single integer.. not processed. might need to add xx/yy/zz format in .exe) 00 00 00 00 //TotalPlayTime (update every 30 seconds, count in seconds, displayed in seconds, client updates itself too). //MyFlags //[INT1] //1 - LFG(can combine with HELPER) //2 - HELPER(can combine with LFG) //4 - ROLEPLAYER (no tag) //80 - AFK (overrides previous tags) //100 - LD (overrides other tags) //200 - Faction Rank(seperate tag) //[INT4] //80000000 - Anonymous (no tag) //MyProfile //Large List.. you will need to clear your players cache from the client to get this to display. //It saves based on what the client sets, and then caches it only sending the values to the server. //Even if the server sends new ones, the client wont display (because it is relying on the cache) |
Variable DescriptionsObj_OperandCount = ??
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