Mind Shot II 5 (Source)

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Revision as of 10:19, 17 September 2007 by Ready (Talk | contribs) (New page: Ever since the bleed nerf, here is how it works now: 1. The initial hit will now do actual damage calculated as if it were a Headshot of that same damage multiplier (i.e., armor and resis...)

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Ever since the bleed nerf, here is how it works now:

1. The initial hit will now do actual damage calculated as if it were a Headshot of that same damage multiplier (i.e., armor and resists are factored in).

2. At 20 seconds after the initial hit and every 20 seconds thereafter for the duration of the bleed (2 minutes for Headshot1, so 6 ticks, and 3 minutes for Headshot2, so 9 ticks), a smaller percentage of the initial hit is ticked off.