Unarmed Damage (Skill Modifier)
Skill Modifier - Unarmed Damage
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
DescriptionImproves the amount of damage you do while fighting unarmed. |
Related Tags
|
Skill Mod Details
The unarmed damage modifier is a direct addition to the min and max ranges of a basic unarmed attack or an attack using Vibro Knucklers.
Example of unarmed damage at work:
One way in which Unarmed melee combat differs from other forms of combat is that players have a base amount of damage they can do without requiring a weapon. This damage range is 10-20 and is referred to as player base unarmed damage. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the exception of vibro knuckler or other unarmed specific items.
Berserk 1 and 2 offers a damage stat value of +75.
damage stats: Damage modifier for weapon style from stats (for example, Berserk, Unarmed Damage,
damage stat = unarmed damage mod + berserk damage amount
- initial min damage = ( player base unarmed damage min + damageweapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
- initial max damage = ( player base unarmed damage max + damageweapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
Non trandoshan or Wookiee Teras kasi master (+250 unarmed damage modifier and 10-20 base unarmed damage) with vibro knuckles doing 100-300 damage and the player uses berserk on an opponent that is knocked down.
1. damage stat = (250 + 75)
2. player unarmed base dmg = 10 min, 20 max
3. (profession damage mod) = 1.5
4. (posture damage bonus multiplier) = 1.5
5. (special move damage mod) = 1 (There is no bonus to apply with this ability)
6. (damage bonus) = 1 (Only jedi characters get a damage bonus mod, there for all other profs are default to 1)
initial min damage = (10 + 100 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1 = 978.75 damage
initial max damage = (20 + 300 + (250 + 75) ) x 1.5 x 1 x 1.5 x 1= 1451.25 damage