One-handed Weapon Accuracy (Skill Modifier)
Skill Modifier - One-handed Weapon Accuracy
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DescriptionThis mod will improve your accuracy with one-handed melee weapons. |
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Skill Mod Details
Formulas
1. Chance to Hit Stage
1. Variables
1. AccMod = Accuracy Modifiers based modifiers from Attachments and Skills.
2. DefMod = Defense Modifiers based on Ranged Defense or Melee Defense Attachments and Skills. This is primary defense.
3. AtkPosMod = Attackers Posture Modifiers based on Standing +0, Crouching +16, Prone +50, and Running -50
4. DefPosMod = Defenders Posture Modifiers based on Standing +0, Crouching -16 vs. ranged or +16 vs. melee, Prone -25 vs. Ranged or +25 vs. melee, Running -25 to be hit by ranged or melee
5. AtkStateMod = Attackers modifiers for being stunned or blind.
6. DefStateMod= Defenders modifiers for being stunned, or blind.
7. WeapAcc = Weapon Accuracy at a specified Range.
8. AimShot = Yhe sum of your General Ranged Aiming, and weapon-specific Aiming mods. Only applies if you use Aim prior to your attack.
9. CovMod = Defense Modifiier for cover ability given to riflemen
10. AbilMod = Ability modifier depending on attack special ability chosen to perform. This is the innate accuracy bonus in special abilities
How to Calculate WeapAcc
The complex nature of weapon accuracies in Star Wars Galaxies makes it difficult to calculate your weapon's accuracy at a given range. But we'll try, anyway.
Weapon accuracies have three main components:
- Point-blank range specifies the minimum range of your weapon.
- Ideal range specifies the "sweetspot" range for your weapon; this range is specific to each type of weapon (i.e. all DH17 Carbines have the same ideal range). You will always fire with maximum accuracy at your ideal range.
- Maximum range specifies the furthest you can be from your target and still be able to fire. For ranged weapons, this is usually 64m.
Each range value also has a modifier associated with it. This modifier gives the Accuracy mod we need in the above equation whenever your character is firing from exactly that range. Unfortunately, we are rarely so precise, and so we need a way to determine what our real accuracy value is. This requires two steps.
First, imagine your current range from your target as a slider that moves back and forth on a line, where the line has markers for your point-blank, ideal, and maximum ranges. Here is such a slider for an imaginary weapon: