One-handed Weapon Speed (Source)

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Revision as of 13:09, 18 September 2007 by Ready (Talk | contribs) (New page: Attack Speed Formula The formula for Speed skill mods on weapon speeds is as follows: Attack Delay = Weapon Speed * (1 - Speed Skill/100) Examples: Speed Skill 10, Weapon Speed 5.0; ...)

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Attack Speed Formula


The formula for Speed skill mods on weapon speeds is as follows:

Attack Delay = Weapon Speed * (1 - Speed Skill/100)

Examples:

Speed Skill 10, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 10/100) = 4.5 Speed Skill 10, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 10/100) = 1.8

Speed Skill 50, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 50/100) = 2.5 Speed Skill 50, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 50/100) = 1.0

Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0 Speed Skill 80, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 80/100) = 0.4


Things to note:

  • There is a delay cap in which you can fire at no faster than 1 time per second. In other words, the max speed you can ever achieve is 1.0. ***HOWEVER*** Special Moves have their OWN Speed penalties, which means that you will probably want to achieve a modified Attack Speed less than 1.0 if you want to spam your specials quickly. A FAST weapon isn't necessarily useless because of this speed cap...you can still take advantage of an ultra-fast weapon while doing your special moves.

The formula to calculate this is: Special Attack Delay = Special Delay Penalty * Attack Delay

Example: You have Generic Special X, and this special has a 2x delay penalty.

Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0 Special Attack Delay = 2 * 1.0 = 2.0

When using Generic Special X, you will fire with a delay of (1.0 * 2), or 2.0 speed. So while it may seem that getting anything faster than 5.0 delay is a waste in this example, it truly isn't because of the delay penalty imposed on specials.

Speed Skill 80, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 80/100) = 0.4 Special Attack Delay = 2 * 0.4 = 0.8

In this example, even though the 2.0 speed seems like a waste, it is actually very good, since it brings down the special move delay to the speed cap. You can now go ahead and spam your specials and fire at 1.0 all day.


HOW TO FIND YOUR IDEAL WEAPON SPEED

Without specials... Ideal Weapon Speed = 1.0/(1 - Speed Skill/100)

With specials... Ideal Weapon Speed = 1.0/(Special Delay Penalty * (1 - Speed Skill/100))

Examples: Without specials... Speed Skill 10; Ideal Weapon Speed = 1.0/(1 - 10/100) = 1.11 Speed Skill 20; Ideal Weapon Speed = 1.0/(1 - 20/100) = 1.25 Speed Skill 50; Ideal Weapon Speed = 1.0/(1 - 50/100) = 2 Speed Skill 80; Ideal Weapon Speed = 1.0/(1 - 80/100) = 5

With specials... Special Delay Penalty 2 Speed Skill 10; Ideal Weapon Speed = 1.0/2*(1 - 10/100) = 0.56 Speed Skill 50; Ideal Weapon Speed = 1.0/2*(1 - 50/100) = 1.0 Speed Skill 80; Ideal Weapon Speed = 1.0/2*(1 - 80/100) = 2.5


Anyhow, this this information, you can go ahead and find out the best speed to achieve the highest DPS possible, with and without special moves.

Master D'Tox - "Master Weaponsmith"

I went ahead and threw my formula into a spreadsheet. If you have the following Skill Mods, your Ideal Weapon Speed is listed here. What this means is that any weapons faster than this are going to hit the speed cap, so they won't be increasing your DPS, and any weapons slower than this are not hitting the speed cap at all, so they'll be decreasing your DPS. These Ideal Speeds are where you will achieve your absolute MAX DPS. The first table shows your IWS when not using any specials. The remaining tables show what your IWS would be if you were spamming a special with an X delay.

WITHOUT SPECIALS Spd Mod IWS 5 1.05 - Novice Marksman 10 1.11 - Carbines 1, Rifles 1, Pistols 1 15 1.18 - Carbines 2, Rifles 2, Pistols 2 20 1.25 - Carbines 3, Rifles 3, Pistols 3 25 1.33 - Carbines 4, Rifles 4, Pistols 4 30 1.43 - Novice Pistoleer, Carbineer, Rifleman 35 1.54 40 1.67 45 1.82 50 2.00 55 2.22 60 2.50 65 2.86 - Master Carbineer 70 3.33 - Master Carbineer + Master Marksman 75 4.00 - Master Pistoleer (74) 80 5.00 - Master Pistoleer + Master Marksman (79) 85 6.67 90 10.00 - Master Rifleman 95 20.00 - Master Rifleman + Master Marksman 99 100.00

WITH SPECIALS 1.5 Special Penalty Delay Spd Mod IWS 5 0.70 10 0.74 15 0.78 20 0.83 25 0.89 30 0.95 35 1.03 40 1.11 45 1.21 50 1.33 55 1.48 60 1.67 65 1.90 70 2.22 75 2.67 80 3.33 85 4.44 90 6.67 95 13.33 99 66.67

2.0 Special Delay Spd Mod IWS 5 0.53 10 0.56 15 0.59 20 0.63 25 0.67 30 0.71 35 0.77 40 0.83 45 0.91 50 1.00 55 1.11 60 1.25 65 1.43 70 1.67 75 2.00 80 2.50 85 3.33 90 5.00 95 10.00 99 50.00