Entertainer (Game Mechanics)
Game Documentation - Entertainer Mechanics
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SomethingDancers and Musicians are able to perform in order to entertain and provide valuable services to their patrons. These services include the ability to give Mind buff enhancements, heal mind wounds, and heal battle fatigue.
When you begin to dance, your most basic command is /startdance. This will bring up a popup window that gives you a list of the dances you currently know. To start a dance without the popup, type in /startdance + the dance name, for example: /startdance basic After you begin to dance, you will be able to flourish your avatar, causing him or her to do various moves in the dance. There are eight possible flourishes per dance. You may flourish by using the command /flourish and choosing a number of 1-8. (e.g. /flourish 5)
When you begin to play, your most basic command is /startmusic. This will bring up a popup window that gives you a list of the songs you currently know. You must have your instrument equipped before you may begin playing music. To start a song without the popup, type in /startmusic + the song name, for example: /startmusic starwars1 After you begin playing, you will be able to flourish your avatar, causing him or her to do various moves in the performance as well as changing the song's sound. There are eight possible flourishes per song. You may flourish by using the command /flourish and choosing a number of 1-8. (e.g. /flourish 5)
To begin an Image Design session, you must be grouped with the person you are Image Designing. Your most basic command is /imagedesign. This will bring up the ID User Interface (UI) where you will be able to tab through the various panes to view which things you can currently change about people.
You may Image Design yourself by using the command /imagedesign self OR by keying CTRL+1 to select yourself and using /imagedesign
Where can Entertainers practice their art?
You can heal Battle Fatigue, Mind Wounds and when you're an elite performer (at least Novice Musician or Dancer) you can administer Mind Enhancements (buffs) in:
Taverns are popular since doctors can also heal wounds and perform their enhancements (buffs) in them, unlike in all the other NPC structures where performers do their job.
While Image Designers may enjoy their craft anywhere in the galaxy without limitation, there are 4 Image Design Tents scattered throughout the galaxy in Theed, Moenia, Bestine, and Coronet. You may find the closest ID tent with /find salon.
You must be a Master Dancer, Master Musician, or Master Chef to place a cantina. You may only place it in a level 2 city (Village) or above. When can I place my own Theater? Player Theaters may be placed only by Master Dancers and Master Musicians, and only in level 4 cities (City) or above. What will happen to my Cantina or Theater if the city goes away? Your structure will remain as normal, even if the city shrinks or goes away entirely. However, if you redeed it, you will have to find another city of the proper size in order to place it again. What will happen to my Cantina or Theater if I drop Master Dancer, Master Musician, or Master Chef? Your structure will remain as normal, however you will not be able to place the structure again if you redeed it.
How can I prevent someone from using my passive services? The command /denyservice will prevent someone from receiving benefits from your services. Keep in mind, /denyservice is a toggle. If you use it once on a person, when you use it again, the name will be removed from the list. This list does not extend beyond one playsession. Your /denyservice list is clean at each login.
The band commands are /bandflourish (1-Cool, /startband, /stopband, and /changebandmusic (song). These commands allow performers to synchronize their performances. However, only those performing Music may make full use of them. /bandflourish will work for both Dancers and Musicians, causing everyone to perform the same-numbered flourish. Musicians can take it a step further by using /bandflourish (1-Cool (instrument) and cause only people using that instrument to perform the flourish. The band commands /startband, /stopband, and /changebandmusic are applicable only to those with instruments equipped.
You mentioned the usefulness of droids? Yes, Droids are also useful tools to Entertainers, as they can allow various particle effects or play music. When can I use an Entertainer Droid? To use effects modules, you must be either a Novice Musician or Novice Dancer. To program a playback module in a droid, you must have Novice Musician. If you do not have Novice Musician, you can still use a playback droid if you get a Musician to program it. Once it is programmed, you may control it with the /band commands.
Band Commands
/bandflourish # causes every musician you are grouped with execute the same flourish. /bandflourish # [instrument] causes every member playing the named instrument do the flourish. For a fun time, play SW3 with a Slither and a Fizz and do "/band 3 slitherhorn ; /band 6 fizz" (or maybe the numbers are the other way around...) /bandflourish only gives xp to the player who gave the command, but uses up all player's action and fills up the flourish queue (you can only have 5 flourishes pending). Use /band sparingly, on a rotating schedule, or set up in advance if your goal is to put on an impressively choreagraphed show. You can turn off the receiving of bandflourishes using the command "/bandflourish off". This only lasts for the current song, if you stop to rest and restart, you will again be receiving /band commands. Other full-band commands: "/startband [song name]" has the player giving the command do a quick intro, then all musicians start the song together. If you select a song that not all players can do, only the players with the proper skills start playing, and you receive the message "Some members can not play that song". It's best to find out everyone's skill level first so you can have an impressive start. "/stopband" stops all the musicians at the same time. NOTE: just using "/stop" defaults to /stopband, not /stopmusic (which just stops you). So if you're in a group of 10 musicians and type /stop to take a break, you just made everyone end. Changing songs: You can switch instantly from one song to another using the "/changemusic [song name]" command (when playing alone) or "/changeband [song name]". You can leave off the song name, and it will prompt you with a song list.
Experience
The base xp you get per "tick" (about 10 seconds) depends on either the song/dance level or the instrument level, whichever is higher. So playing SW1 on a Kloo horn (Musicianship IV instrument) gives you the same xp as playing SW3 (Musicianship IV song) on a slitherhorn. Then you get an extra xp for each additional performer (dancer or musician) who is actively dancing/playing in your group. Then you get an extra xp for each audience member watching the group. Emotes such as /cheer, /applaud, /clap from the audience will occasionally give you an extra boost for a tick or two. For each other person in your band playing, you get extra XP per tick. For each additional person in the group playing the base XP is increased by 5%. So if the base XP for a song is 20 XP per flourish and another person was playing with you in the group, the base XP would go up to 25 XP per flourish. For each player that is watching the group, there is an additional 5% added to the base experience per tick.
Healing
Healing experience rates work out as follows: battlefatigue exp = bf_amount healed x 2 primary wound healing experience = primary_amount healed x 0.5 secondary wound experience = secondary_amount healed x 0.1 buffing experience = every 1% of pool buffed grants 1 experience point.
Group healing rate should be : group heal tick = sum of group members heal total per tick
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