Ability - Heal States Self
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Description
/healStatesSelf: Removes all of your negative state effects such as Stun, Blind, Intimidate, and Dizziness.
Command: /healStatesSelf
CommandQueue Entry: healstatesself (2E286256)
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Related Tags
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Ability
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This document relates to Player Abilities.
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Force Healing
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This document is related to the Force Healing Profession.
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Ability Breakdown & Details
Base force cost of the ability is multiplied by the number of states that are healed. In this case of cure states, it is 50 base force times the number of states on the target. The same thing applies to healallstates self to and other abilities?
modified cost = Force Cost * NumberOfStatesCured
Ability Flow
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node2:w -> node3:e [color="#515FCA", constraint=false];
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System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
50
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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