Ability - Heal All Other 1
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Description
/healAllOther1 <player>: Repairs a moderate amount of damage to all of the target player's Health, Action, and Mind pools.
Command: /healAllOther1
CommandQueue Entry: healallother1 (9FFECF2E)
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Related Tags
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Ability
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This document relates to Player Abilities.
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Force Healing
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This document is related to the Force Healing Profession.
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Ability Breakdown & Details
Heals 250 health, action and mind damage on target. This cannot be used on self. This force cost of this ability increases based on the number of damage healed.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
680
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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