Server Packet - UpdateTransformMessage (1B24F808)
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Struct
SHORT
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Operand_Count
|
INT
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Opcode
|
LONG
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ObjectID
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SHORT
|
PositionX
|
SHORT
|
PositionY
|
SHORT
|
PositionZ
|
INT
|
UpdateCounter
|
BYTE
|
Posture
|
BYTE
|
Direction
|
|
Variable Descriptions
Opperand_Count = 8
Opcode = 1B24F808
- ObjectID that you are listing attributes for.
- New Position of Object. The value is transformed the following way.
n = X / 4;
if n > 8192 n = n - 16384;
effective map range is -8192..8192
to convert the a float to position
n = uint16(x * 4.0f + 0.5f);
- Number of movement updates the object has done.
- Used to distinguish new updates from potential repeats.
- Incremented by 1 each packet.
The byte before direction corresponds to:
value |
State
|
0 |
Upright
|
1 |
Crouched
|
2 |
Prone
|
3 |
Sneaking
|
4 |
Blocking
|
5 |
Climbing
|
6 |
Flying
|
etc |
etc...
|
Haven't seen it out side the range of 0..5 yet
- This is the direction for the object to face after moving.
- It is calculated by (Angle / 0.0625) where angle is in radians.
- This packet needs to be sent frequently to prevent start/stop in a movement stream.
- Also, shorter distances at slower frequency will create slower speed.
:OLD--DATA--Found this to be the posture byte
- This byte seems to be related to the 2 variances of ObjController Transform Packets
- used (23 vs 21). See them for further detail. The 23 seems to be sent
- in a Data channel signifying it being important. This byte is related to a
- count of 21's the occur between a group of 23. The 23 is assumed to be start/end
- of a chain of movement while the 21 is an update.
-
|
Tags
S→C
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This packet originates on the server.
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100%
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This packet has been completely reversed.
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Sample Packet
Insert Sample Packet Here...