INSO07
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BaseLine Struct
SHORT: ObjectOpperandCount
BYTE: ResourcePoolUpdateFlag
INT: ResourcePoolIDs
INT: UpdateCounter
{
LONG: GlobalResourceID
}
INT: ResourcePoolIDs
INT: UpdateCounter
{
LONG: GlobalResourceID
}
INT: ResourcePoolNames
INT: UpdateCounter
{
ASTRING: ResourceName
}
INT: ResourcePoolTypes
INT: UpdateCounter
{
ASTRING: ResourceType
}
LONG: SelectedGlobalResourceID
BYTE: ActiveFlag
INT: ExtractionRateMaxDisplayed
FLOAT: ExtractionRateMax
FLOAT: CurrentExtractionRate
FLOAT: CurrentHopperSize
INT: HopperSizeMax
BYTE: HopperUpdateFlag
INT: HopperContentsSize
INT: UpdateCounter
{
LONG: GlobalResourceID
FLOAT: ResourceQuantity
}
BYTE: Condition
Deltas Struct
SHORT: UpdateCount
SHORT: UpdateType
{
00:
BYTE: ResourcePoolUpdateFlag
01:
INT: ResourcePoolIDs
INT: UpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: Index
01:(add)
SHORT: Index
LONG: GlobalResourceID
02:(change)
SHORT: Index
LONG: GlobalResourceID
03:(resetall)
SHORT: NewListSize
{
LONG: GlobalResourceID
}
04:(clearall)
}
}
02:
INT: ResourcePoolIDs
INT: UpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: Index
01:(add)
SHORT: Index
LONG: GlobalResourceID
02:(change)
SHORT: Index
LONG: GlobalResourceID
03:(resetall)
SHORT: NewListSize
{
LONG: GlobalResourceID
}
04:(clearall)
}
}
03:
INT: ResourcePoolNames
INT:
UpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: Index
01:(add)
SHORT: Index
ASTRING: ResourceName
02:(change)
SHORT: Index
ASTRING: ResourceName
03:(resetall)
SHORT: NewListSize
{
ASTRING: ResourceName
}
04:(clearall)
}
}
04:
INT: ResourcePoolTypes
INT: UpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: Index
01:(add)
SHORT: Index
ASTRING: ResourceType
02:(change)
SHORT: Index
ASTRING: ResourceType
03:(resetall)
SHORT: NewListSize
{
ASTRING:
ResourceType
}
04:(clearall)
}
}
05:
LONG: SelectedGlobalResourceID
06:
BYTE: ActiveFlag
07:
INT: ExtractionRateMaxDisplayed
08:
FLOAT: ExtractionRateMax
09:
FLOAT: CurrentExtractionRate
0A:
FLOAT: CurrentHopperSize
0B:
INT: HopperSizeMax
0C:
BYTE: HopperUpdateFlag
0D:
INT: HopperContentsSize
INT: UpdateCounter
{
BYTE: SubType
{
00:(remove)
SHORT: Index
01:(add)
SHORT: Index
LONG: GlobalResourceID
FLOAT: ResourceQuantity
02:(change)
SHORT: Index
LONG: GlobalResourceID
FLOAT: ResourceQuantity
03:(resetall)
SHORT:
NewListSize
{
LONG: GlobalResourceID
FLOAT: ResourceQuantity
}
04:(clearall)
}
}
0E:
BYTE: Condition
}
Sample Packet |
Variable DescriptionsObjectOpperandCount = 16 ResourcePoolUpdateFlag: Set to 1 if the ResourcePools are being updated (To reflect in UI). GlobalResourceID: The Resource ID that correlates to a specific unique resource (and not the container object). All containers/items/etc reference it globally rather than duplicate information per container and such. Think of it as the ResourceID as the ID for a unique Resource Type (instead of the container). ResourceName: The Unique Name for the resource available for extraction. ResourceType: The heiarchy/tree/class of the resources available for extraction. SelectedGlobalResourceID: The GlobalResourceID currently being harvested. ActiveFlag: Set to 1 to show installation as "Activated". ExtractionRateMaxDisplayed: The max possible extraction rate displayed (as an integer). ExtractionRateMax: The max possible extraction rate on this machine. CurrentExtractionRate: The current percentage efficiency of extraction. CurrentHopperSize: The current amount of resources in the hopper. HopperSizeMax: The maximum number of resources that can fit into the hopper. HopperUpdateFlag: Set to 1 to update Hopper Contents UI. HopperContents: A list of resources/quantity in the hopper. ResourceQuantity: The amount of resource inside the hopper. Condition: The percentage condition the installation is in. }}} Additional InformationNeeds A [wiki:ResourceHarvesterActivatePageMessage::MESSAGE_TYPE] Opcode to allow handling of a 07. Then send on the request - !HarvesterResourceData ([wiki:ObjController0EA]) -07 Baseline To successfully finish "Downloading" Data. Note: If the data doesnt finish "downloading", you probably need to send a blank baseline and a full Delta Message, or just a Delta Message with the BYTE flags as 1's (or zeros) . Something to toy with still... Tags
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