VerifyPlayerNameResponseMessage

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Revision as of 12:25, 28 December 2007 by Rouse (Talk | contribs) (Sample Packet)

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Server Packet - VerifyPlayerNameResponseMessage (F4C498FD)

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Struct


SHORT Operand Count
INT Opcode
BYTE Result
INT Null

Variable Descriptions


Opperand_Count = 9

Opcode = F4C498FD


This is used to verify the name of the player that the client is reporting for harassment.

  • Result
0: Verify failed
1: Verify succeed

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

09          // Op Count
FD 98 C4 F4 // VerifyPlayerNameResponseMessage
01  // Verify Flag
00 00 00 00