CmdSceneReady

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Struct


SHORT uint16
INT uint32

Variable Descriptions


Opperand_Count = 9

Opcode = FFFFFFFF


  • Description:

This packet is used by both client and server to signal to end the "loading" process and begin playing. Once both send it, the scene begins.

Tags


C→S This packet originates on the client.

100% This packet has been completely reversed.


Sample Code


Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...