PLAY03
From SWGANH Wiki
BaseLine StructDeltas StructSHORT: UpdateCount
SHORT: UpdateType
{
00:
FLOAT: ??
01:
A_STRING: Species_File_Name
INT: ??
A_STRING: Species
02:
U_STRING: Name
03:
INT: ??
04:
A_STRING: Customization
05:
INT: ListSize
INT: UpdateCount
{
BYTE: SubType
{
00:
INT: ??
01:
INT: ??
}
}
06:
INT: NPC_Bitmask
07:
INT: ?Examine_Window_Property
08:
INT: Mount_Decay_Rate
09:
INT: Mount_Decay_Rate
0A:
BYTE: ??
0B:
BYTE: Posture
0C:
BYTE: Faction_Rank
0D:
LONG: Creature_Link_ID
0E:
INT: Height
0F:
INT: Battle_Fatigue
10:
INT: States_Bitmask
11:
INT: ListSize
INT: UpdateCounter
{
BYTE: SubType
{
00:
SHORT: ??
01:
SHORT: Wound_Bar
INT: Wound_Value
02:
SHORT: Wound_Bar
INT: Wound_Value (with red lightning animation)
03:
SHORT: ListSize
{
INT: Wound_Value
}
}
}
}
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Variable DescriptionsObj_OperandCount = ??
Tags
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