Animation (000000F2)
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Revision as of 18:42, 17 January 2008 by Snow (Talk | contribs) (Protected "Animation (000000F2)": Page is complete. [edit=sysop:move=sysop])
Object Controller - Animate (000000F2)
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Struct
Variable DescriptionscontrollerID = 000000F2
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Tags
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Sample Packet
05 00 // Op Count 46 5E CE 80 // ObjController 1B 00 00 00 // Sub-Op Code F2 00 00 00 // Command Op (Animation) F6 14 08 2E 21 00 00 00 // Target ID (NPC Performing Animation) 00 00 00 00 // Table of Strings Error ID # 05 00 // string size 77 61 76 65 31 // wave1 (animation) ================================================================ 05 00 // Op Count 46 5E CE 80 // ObjController 1B 00 00 00 // Sub-Op Code F2 00 00 00 // Command Op (Animation) 71 E2 DB D9 00 00 00 00 // character ID 00 00 00 00 0E 00 // string size 73 6B 69 6C 6C 5F 61 63 74 69 6F 6E 5F 31 // skill_action_1
Animation List
explain nod_head_once bow wave1 beckon dive get_hit_light get_hit_light_high_center get_hit_light_high_left get_hit_light_high_right get_hit_light_low_left get_hit_light_low_right get_hit_light_mid_center get_hit_light_mid_left get_hit_light_mid_right get_hit_medium get_hit_medium_high_center get_hit_medium_high_left get_hit_medium_high_right get_hit_medium_low_left get_hit_medium_low_right get_hit_medium_mid_center get_hit_medium_mid_left get_hit_medium_mid_right heal_other heal_self hurry_to_kneeling hurry_to_prone hurry_to_standing throw tumble_to_standing