Struct
SHORT |
Operand_Count
|
INT |
Opcode
|
A_STRING |
Player_Race_IFF
|
U_STRING |
RandomName
|
A_STRING |
STFFile
|
INT |
Unknown
|
A_STRING |
Approval_String
|
Variable Descriptions
Opperand_Count = 4
Opcode = E85FB868
- This string is the TRE game directory location of the race object of type Player.
"object/creature/player/*.iff"
Note: Not to be confused with creature objects, or any other object types.
- Unicode string of the generated Name. Space seperates First Name and Surname
- The name of the .STR file used to store the string to display. For this packet use "ui"
- Always used 0. Data is not used by Client in ASM.
- Is between most of the STFFile variables.
- "name_approved" Allows you to use the name.
Note: must be "name_approved" for generated name to take.
|
Tags
S→C
|
This packet originates on the server.
|
|
100%
|
This packet has been completely reversed.
|
|
|
Sample Code
Insert Code Snippet Here...
Sample Packet
Insert Sample Packet Here...