EnumerateCharacterId

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Struct


SHORT Operand_Count
INT Opcode
INT Character_Count
{
U_STRING Name_String
INT Race_Gender_CRC
LONG Character_ID
INT Server_ID
INT Status (?)
}

Variable Descriptions


Opperand_Count = 2

Opcode = 65EA4574


  • Character_Count:
The number of characters present.

Name_String:

The name of the character. First and Last name separated by a space.
  • Race_Gender Values:
Note: Can be any CRC, These are the standard to be used
--------------------------------------------------------------
     CRC	  Common Name			CRC'd String

   060E51D5   -   human male		-
   04FEC8FA   -   trandoshan male	-
   32F6307A   -   twilek male		-
   9B81AD32   -   bothan male		-
   22727757   -   zabrak male		-
   CB8F1F9D   -   rodian male		-
   79BE87A9   -   moncal male		-
   2E3CE884   -   wookiee male		-
   1C95F5BC   -   sullstan male		-
   D3432345   -   ithorian male		-
   D4A72A70   -   human female		-
   64C24976   -   trandoshan female	-
   6F6EB65D   -   twilek female		-
   F6AB978F   -   bothan female		-
   421ABB7C   -   zabrak female		-
   299DC0DA   -   rodian female		-
   73D65B5F   -   moncal female		-
   1AAD09FA   -   wookiee female	-
   44739CC1   -   sullstan female	-
   E7DA1366   -   ithorian female	-
--------------------------------------------------------------
  • CharacterID:
The ObjID of the character.
  • ServerID:
The ID number of the server this character is on.
  • Status:
This variable doesn't appear to do anything. Most characters default to 1. However pre-pub9 Jedi may have used 2.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Code

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