SceneCreateObjectByCrc

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Revision as of 02:03, 21 December 2006 by Snow (Talk | contribs)

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Struct


SHORT Operand_Count
INT Opcode
LONG ObjectID
FLOAT QuaternionW
FLOAT QuaternionX
FLOAT QuaternionY
FLOAT QuaternionZ
FLOAT X-Coordinate
FLOAT Z-Coordinate
FLOAT Y-Coordinate
INT ObjectCRC
BYTE ByteFlag
{
INT Unknown
}

Variable Descriptions


Operand_Count = 5

Opcode = FE89DDEA


  • ObjectID:
ObjectID for the new object to create.
  • Quaternion W / X / Y / Z:
Orientation is done in a Quaternion. Use them to orient the object
in ground and space. Use 0,1,0,0 for default orientation.
TODO: Add Page about Quaternions
  • X / Y / Z Coordinate:
X-Y-Z Coordinate to place the object.
Use, 0,0,0 for default position (items, contained objects, etc).
  • ObjectCRC:
SWGCRC of the template file for the object located in the /object/ directory of the client. Refer to the CRCTable for list of objects.
  • ByteFlag:
This byte flag enables an additional INT when set to 1. May also be A counter for an INT list.
TODO: Someone Test this byte and the INTs.

Tags


S→C This packet originates on the server.

75% This packet has been partially reversed.


Sample Code

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Sample Packet

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