Group Mechanics 12 (Source)
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Wars Publish Archive 2005January 13, 2005 • Improved avatar sitting in chair and after 5 minutes sliding forward and being left floating in the air Bazaar/Vendor • Fixed problem with item getting deleted after retrieving item from vendor Client Stability • Chat saving protocols have been optimized on the client. (For those that are curious, we throttled excessive disk io in the UI saving code and limited the amount of back scroll text that is saved to the uis. This should help out with client lag and make larger uis files considerably smaller.)• Fixed a Crash To Desktop when using the /ttell command without having an active target. • Fixed a Crash-to-Desktop when using the "Disconnect" button in-game.Crafting • Berserker Rifle Stabilization components now drop with serial numbers. • Existing Berserker Rifle Stabilization components should now have serial numbers as well. • Hide and Organic symbols have been changed. Events • Wookiee Life Day has been disabled for US and European servers GCW • Faction backpacks are no longer auto-unequipped Inventory • Added checkboxes to force sorting the player's datapad and inventory contents. When run the first time, these values should default to "on". The toggles are located under the options/interface UI. Turning them off will give the behavior that occurred before the auto-sorting feature was introduced.• Fixed problem with items looted from a corpse disappearing after crossing server boundary • Fixed a problem with items disappearing after picking items up from a house and crossing server boundary• Faction backpacks should no longer disappear when traveling or logging out. Faction backpacks will no longer be auto-unequipped. Note: other faction items may auto-unequip and can sometimes overload your inventory. If this happens, you will not be able to move. You will need to move items out of your inventory into an equipped backpack, bank, house, get help from a friend, etc., or delete items as needed until the inventory count is within limits.Loot • "Recyclers" have been added to the game. There are 5 types of recyclers: Flora, Creature, Metal, Chemical and Ore.Space Missions • Star Destroyer now drops 10-20k credits in deep space • Rebel space station now drops 10-20k credits in deep space • The prison ship in the rebel tier 4 recovery duty "Rescue prisoners from the Empire" will no longer exit the Dathomir region early. Space UI • Added light gray directional indicators that display a gunner's target to the pilot of a ship with turrets. In a multi-passenger ship when a player mans a turret, when the gunner cycles through targets, the pilot should see a light gray arrow that indicates the direction of the gunner's target. Please note that this should only appear when the target is off screen (similar to the standard target arrow) and that if the gunner and the pilot have the same thing targeted, then the target will only be indicated by the player's blue arrow.Tutorial / New User Experience • The tutorial voice over will play once again. January 25th, 2005
On behalf of the entire Dev team we would like to extend a big thank you to everyone that helped out on Test Center this weekend and to our Test Center community for being patient with the frogs and visiting guests. Along with the following features and bug fixes players that have not updated to DirectX 9.0c are required to please do so with this publish.Artisan • Crafting an All Purpose Ship Repair Kit will now use artisan experimentation instead of shipwright experimentation.Combat • Fixed a problem where warcry would stack multiple times. Crafting • Allowed survey/sampling while on mounts Dancers / Musicians • We now allow a dancer/musician buff simultaneously Entertainer • Entertainer mission payouts have been substantially increased. GCW • Imperial crackdown presence has had their firepower DRAMATICALLY increased • Fixed faction base vulnerability bug Jedi • Force Meditate now clears on all server transitions and login Loot • Exceptional quality weapons will no longer drop with unlimited DOT charges. Missions • The prison ship in the rebel tier 4 recovery duty "Rescue prisoners from the Empire" will no longer exit the Dathomir region early. • Fixed a bug that prevented space missions from failing if you left the mission zone prematurely. New Players • Newly created players who start in Kaadara, Naboo will no longer float 200m above the ground for 20 secondsPlayer Structures • All maintenance fees will automatically attempt to deduct from Bank accounts after the maintenance pool has been depleted. Once a structure reaches 0 hitpoints, it will flag itself as condemned instead of deleting itself. Condemned houses are not enterable, and all other structures are not usable. To uncondemn a house, simply enter it with enough money in the bank to pay the repair cost. To uncondemn all other structures, use them with enough money in the bank to pay the costs. Politician • Politician skill boxes will no longer require skill points to train. Quests • Players will only be allowed 350 quests in their quests list. Saitek Gaming Keyboard / Joystick • Fixed an issue with Saitek gaming keyboard • Fix for Saitek X52 flight control system Server Stability • Fixed some issues that were causing server crashes • Fixed a major crash to desktop that involved lightsaber use • Improved client stability Ships • Complete revamp of interior ship alarms. They should turn off now. You must redeed existing ships to completely correct the issue• The target status window updates properly for gunners. • Weapon capacitor overcharge should charge the space ship weapons beyond 100% and increase charge rate• Fixed engine slow-down in first-person camera mode. Space • Star Destroyer now grants experience equivalent to Rebel Spacestation in Deep Space Space UI • In the ship component view ('v') the following corrections where changed • Capacitors where not reflecting the correct state data in the components UI. • The shield recharge rate has now been corrected • Max capacitor value now changes to reflect the new max value. • Grey targeting arrow for POB ships will now fade in and out instead of disappearing. Spawns / POI • Krayt Dragon Population boom! • Decreased spawn times for some POI's • Decreased spawn times for Dathomir Spider Cave • Spawn System Refinements Species • Mon Calamari now able to spend faction points to buy items from Imperial recruiter. Travel • Added X31 (not a typo) landspeeder to all newbie starting equipment. This new speeder looks identical to the X34 but goes 10% slower.• Decreased starport wait time to 60 seconds • Fixed an issue where spawns were not being generated when in a speeder UI • Reticle optimization • Tweaked space controls backend • Fixed display of faction rank for character with no rank affiliation Vendors • Fixed an issue with vendors where you had less then the maximum amount but you couldn't place a vendor • Player and vendor must be in the same building for the player to be allowed to initialize the vendor.
January 27, 2005
Draft Schematics • Fixed draft schematic icons & information. • You should see the ingredients required to create objects instead of the information about the object, schematics should no longer appear with red/degraded backgrounds, and icons will appear in detailed view.Japanese Client • Fixed a crash when the chat box was clicked on using the Japanese Version of the game Rubberbanding • We are aware of the issue with rubberbanding and are devoting serious development resources to it.
January 28th, 2005
This publish is a server side publish which means you will not see the version number change on your client. Please do not be concerned about this.Dancer • Fixed an issue with the Dancer Mind buff not working properly January 31, 2005 Live Publish
• Improved server stability February 1, 2005
Server Stability • Fixed a problem players were experiencing with a rubberbanding affect. February 10, 2005 Inventory • Inventory has been increased to now hold 80 items Structures • All Housing item limits have been changed. This will mean that small houses can now store 100 items for a Naboo small house, and 200 for the the other small and medium houses. Large houses and Guild Halls can now store 400 items each instead of being limited to 250 items each• Large houses should now take up 5 lots instead of 6. In order to get the lot limits redeemed please put maintenance into the house and it will credit you the remaining lots. • Guild halls should now take up 5 lots instead of 7. In order to get the lot limits redeemed please put maintenance into the house and it will credit you the remaining lots. • Fix problem where a factory will stop producing items for no apparent reason, even though the factory has sufficient maintenance, power, ingredients, and the output hopper is not full. • Fixed a problem that can cause items dropped into a structure to disappear after you leave the structure and re-enter the structure later.• Fixed when you are too far from a structure to /name, /paymaint you get a message "You are too far from the terminal to purchase a ticket."• Factory owners are now notified with an appropriate message via system message and mail when the factory stops making items because the output hopper is full.Profession Smuggler • Smugglers no longer have an artificial faction point cap when buying faction points. The cap is their actual point cap. Signing up with the faction will make a larger bribery option available, and rising in ranks will increase the cap as per normal factional progression. Profession Combat Medic, Doctors and Medics • The total amount of time delay between Medic wound healing has been reduced to a third of the original delay.Profession Entertainer / Dancer / Musician • The minimum time required to watch an Entertainer before having a mind buff applied has been reduced from 2 minutes to 1 minute.• Increased Entertainer/Dancer/Musician wound healing • It now takes half as long to apply an Entertainer mind buff. • It now takes a quarter of the time it used to take to heal Mind/Focus/Willpower wounds. All Professions • Removed all apprentice XP requirements from all professions • Decreased Incapacitation Time by 50% UI • The radial menu options to invite someone to your group has been increased from 32m to a max distance of 90 meters.• An option to display faction rank has been added to the Community - Character UI page. When enabled, the faction rank will be displayed above your character (just below the character name).• An option was added to turn off game object arrows on the radar • An option was added to turn off friendly NPCs from the radar to make the radar cleaner and allow you to more easily see your Avatar.• All skills with three line names now appear correctly in skills window • Radial Menus on installations (factories and harvesters) will be accessible up to approximately 20m from the outer edge of the installation.• Sneak Peak: We have developed two new interfaces that we think are easier to use. New Star Wars Galaxies TEST and New MMORPG (EQ2 syle) TEST operate without using the Alt key. We have a sneak peak of these interfaces that are still under construction in this release. Remember these are marked TEST because they are still being refined and subject to change.Spawn • Increased spawn for krayt dragons again • We have added some new static spawns to Tatooine, Talus and Rori. Static means the spawn is not spawned by players or missions and the spawn area will respawn on it's own. Get that hunting gear on and head out to find the new groups of NPCs that roam the galaxies.Profession Artisan • Fixed the over brightening of the surveying effect Space • The yacht, the yt1300, the Decimator, and the Nova Courier should no longer take up a lot space. Added 20 new space missions in the Dathomir and Rori space zones.• Dathomir Station • New destroy and escort missions for Imperial pilots • New destroy and escort missions for Privateer pilots • New story-driven missions for Imperial pilots • New story-driven missions for Privateer pilots • Rori Station • New destroy and escort missions for Imperial pilots • New destroy and escort missions for RSF pilots • New story-driven missions for Rebel pilots Combat • Wounded players can no longer migrate stats that would result in a sum total of 0 or less due to wounds causing permanent incapacitationServer Stability • Improved client stability • Fixed a problem players were experiencing with a rubberbanding effect. • Streamlined the terrain system to improve client performance Chat • Added a "CNTRL + R" command for replying to "/tells". Reply currently has the issue of replying to the last person that sent you a message. So, if you /reply to someone and you receive a message in the middle of the response, your private message is sent to another player. This is now fixed by changing CNTRL+R to send a "tell" the player who sent you the last message at the time you hit CNTRL+R. Japanese Localizations • /log will now save Japanese chat correctly • Chat messages can be in Japanese in macros! • IME candidate window now appears relative to the text being typed Veteran Rewards Veteran Rewards allow us to offer players rewards in recognition of their investment in Star Wars Galaxies. The intent of the Veteran Rewards program is to show our appreciation to players who have been a part of the Star Wars Galaxies community over time by offering them a selection of exclusive rewards. <a href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm ?page=Veteran%20Rewards">Click here </a> to read all about the Vet Rewards Program! To get the 360 day reward, you need to collect the 90 and 180 rewards first. <img src="http://starwarsgalaxies.station.sony.com/images/devs/miniature_rep licas_zoomedou.jpg">
<a href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm ?page=Veteran%20Rewards">We are proud to announce our Veteran Rewards program! </a>
February 11, 2005 Version 0.112612 (HotFix Update) Veteran Rewards <p>
Japanese Localization
February 15, 2005
Force Sensitive
Server Fixes
Publish 13.1 In this publish we bring you major changes to Star Wars Galaxies. These changes are listed below:Galactic Civil War (GCW) and Temporary Enemy Flags (TEF) The Galactic Civil War (GCW) will be heating up as players fight for control of the planets. The system is broken into two major components. The introduction of an improved flagging system for factionally aligned players (redesign of "Temporary Enemy Flags" - TEFs: they no longer make players vulnerable to PVP without declaring faction) and the introduction of a GCW tracking system that allows players to battle over planets and win control of cities for their faction.Group Friendly Looting Group Looting in Star Wars is a variety of methods for how players in Star Wars Galaxies can distribute loot. These systems will allow the group leader to determine what type of looting system his group will use.Player Event Perks Every week there are a many player-run events held across the galaxy. These events can be anything from PvP tourneys and role-playing events to murder mysteries or dance parties. To help players more easily run these events, the Event Team has been working on some special tools and perks.Force Sensitive
Server Fixes
Veteran Rewards
Combat
Space
UI
Musician / Entertainer / Dancer
Harvesting / Resources
Structures
New Players
Spawn
Chat
Inventory
Misc
Hotfix Publish
GCW
Hotfix Publish
Combat
Droids/ Pets
Hotfix Publish Crafting
GCW
Krayt Spawn
Server Stability Fixes Hotfix
Publish Structures
Pets
Publish 14.0 In this publish we bring to you tweaks and fixes for the GCW, some more UI loving and a new story Arc! Read on for more details.Quests Today begins the first part of a new epic quest series called "Secrets of the Syren"! Who is the pilot that everyone is searching for? What was the dangerous cargo he was carrying that both Imperials and Rebels want so desperately? Rebels should report immediately to the Tyrena Cantina, Imperials to the Bestine Cantina and Neutrals to the Theed Cantina!GCW • Increased the difficulty of higher level faction base spawns. (Now that the rebel and imperial faction bases spawned entity difficulty and numbers have recently been brought into balance with each other, the difficulty of the spawns at bases higher than the forward operating bases are being increased) • PvE (non SF) faction bases can no longer have control terminal menu options for resetting their vulnerability timer (which shouldn't have been there anyhow, since PvE bases are always supposed to be vulnerable), nor can you shut them down to abort a self-destruct countdown, once started (which better fits the non-PvP nature of these bases).• Added hacked terminal and base destruction alarms to factional bases • Added exterior reinforcement spawner to hacked factional bases • Decreased point cost of faction turrets • Decreased point cost of the factional forward operating bases • Factional base deeds should now indicate what faction they are for by their name. • Increased GCW point value of factional bases for all bases higher than Forward Operating Base • Slightly increased cost of Tactical Center to bring it in line with the increased toughness of its spawns• Fixed an issue where Imperial guards were spawning and entering Moenian cantinas • Fixed rank display in recruiter conversations • News terminals will now always open the news headlines when you double click on them • Fixed several bad faction base objective-terminal spawn locations and orientations • Fixed terminals only working if you were special forces • Added roving security personnel to hacked factional bases • Fixed a bug where objects could block players from entering factional bases • Changed how GCW faction perk costs are changed based on GCW status. There was a bug that caused items to get cheaper as you started to lose. This was incorrect and backwards. If you are losing, items get more expensive on that planet.AI • Fixed a bug where AI would warp when moving towards a destination (such as fleeing, etc.) UI • There are 4 new key bindings that are not mapped to any key-binding at this time. When bound, they should filter out friends and enemies in a previous next manner • Player movement should now feel "snappier" (run, walk and turn rates have been accelerated) • Hovering over a blip on the radar will display tooltip information about the blip.• Fixed an issue where the buff window would reset when a player logged out or relogged. • Planetmap should honor the show all cities flag. • Fixed an issue where players could not run through streetlamps • If the quest journal is open when a task or quest completes, it will now update correctly. • Duplicate journal entries will only be displayed once. (e.g. Darn Droid listed a speak task 3 times before). • Destroy, loot, and timer tasks will have a progress counter in the journal. (e.g.. "Killed: 2/10" will show in the journal description for a kill 10 worrts task). • Tooltips on the radar will now display instantly • Radar opacity should ignore UI opacity setting • Improved double click options: • Double-clicking on NPCs will display the appropriate messages and perform the proper actions. • Double-clicking an incapacitated player will death-blow them. • Double-clicking on your mount will mount or dismount you. • Double-clicking on a crafting station will start a crafting session with a compatible crafting tool in your inventoryLoot • Giant Canyon and Krayt Ancient Dragons should drop pearls at their normal drop rate • Nightsisters should drop crystals at their normal drop rate • Fixed a problem with all high-end loot drop rates • Fixed an issue that no longer allows dead players to loot factional pets and dead playersPlayer Cities • Fixed a problem where some Mayors cannot send ingame emails to citizens Player Event Perks • Changed faction perk gating to fix coverts not being able to wear armor Vet Rewards • Anti Decay Kits that were placed inside house containers such as a bookcase or armoire will now have a "Pickup" radial menu option. Misc. • Fixed an issue where players would experience a crash to desktop in /alarmsnooze if no alarms were previously set• Japanese Localization Fixes • Fixed some issues that would cause players to crash to desktop If you are experiencing a bug in game please use the /bug reporting feature and provide as much details as possible to help us fix this problem.Live - March 10, 2005
GCW • Player placed gardens should no longer register themselves on the planetary map Loot • Giant Canyon and Krayt Ancient Dragons should drop pearls at their normal drop rate • Nightsisters should drop crystals at their normal drop rate Live - March 15, 2005 UI • Based upon community feedback we have tuned down the "snappy" movement. Please provide all feedback on the snappy movement in the focus thread that will be started after the publish is live.• Changed default user interface keymap to "Star Wars Galaxies" • Fixed a bug where a player could loot a corpse when dead when using the radial menuMarch 16, 2005 Publish 14.1 Galaxy-wide Vendor Search is here! Have you ever wanted to search for an item to buy without having to travel across the entire planet randomly checking vendors? Well now you can! We have enhanced the functionality of our bazaar terminals to include the ability to search all player vendors for items you may be looking for. This new feature will greatly improve how vendors are handled in the game. Read on for more information.Overview vendor search function is to allow vendor owned items to be searched from anywhere in the galaxy. This will include the following functions:• Each vendor owner can decide whether to allow his or her vendors to be searchable in the market. There is an option for vendor owners to turn on/off the search option on his or her vendor. The vendor owner will be able to find current search option settings for each of his or her vendor(s)• When a vendor owner turns on the search option, a player should be able to go to any bazaar and list all items owned by this vendor• When a vendor owner turns off the search option, the vendor is no longer listed in the galaxy-wide network search. With this search option turned off, vendor owners have the ability to conduct private auctions. Players will need to physically go to the vendor and click "Use Vendor" to list items from this vendor. Vendor Status • Select the Vendor you wish to turn search on/off for • From the radial menu choose "Vendor Control"
• A pop-up window will show if the search option is on or off PA Hall Leadership Succession Overview current live environment, a PA does not automatically handle the case where a PA leader has retired from the game. This condition results in leaderless PAs, often with active members who wish to continue to run the guild. In order to resolve this system, we will implement an automated PA succession system.
be removed. Instead, guild leaders will be able to turn on voting at any time. Every two weeks, the votes will be tallied and a new guild leader selected. This is to allow guilds the option of a democratic process. Not all guilds will want to enable this option. Guild leader voting will default to off.PA Hall Leadership
Succession Leadership Succession: direct leadership transfer and leader elections as explained below.Direct Transfer Direct leadership transfer is executed by the current PA leader at the PA management terminal. The leader would select the "Transfer PA Leadership" option at the terminal. They are then prompted to enter the name of the person who will receive leadership. This person must be online and be standing near the terminal. The person who will receive leadership must also have enough lots free to take ownership of the PA hall. If they satisfy the requirements, the PA leadership and the PA hall ownership will be transferred to them. If they do not satisfy the requirements, the existing leader will receive a message as to why the change could not be made. Trial accounts are not eligible for leadership or PA hall ownership.Elections
examine the last login time of the PA leader. If they have not logged in for one month, the system will send an email warning to the PA members. The warning will explain that the leader has not been active and that a voting process for a new leader has been opened.The voting process will use the same interface as player city voting. Three options will become available on the guild management terminal during voting:• Register / Unregister - Any full PA member may run for election. They would select this option to add themselves to the ballot. Only members on the ballot are eligible for election. Any guild member in normal standing can register to run. Sponsored applicants will not be eligible to run.• Cast Vote - This option allows a member to select who they wish to vote for. They may also choose to abstain. A member may change their vote at any time• View Standings - allows the player to look at who is currently registered and how many votes they have received.Exactly two weeks after the election is started, the votes will be tallied. The individual with the most votes will become leader of the PA.In many cases, the owner of a PA hall and the PA leader will be different characters. In order to prevent a PA from losing a PA hall due to the absence of the hall owner, PA leaders now have a limited ability to claim PA halls they do not own. A new guild terminal option "Accept PA Hall" will appear (for guild leader) if the hall owner has not logged in for 28 days. Once the guild leader owns the hall, the structure may be transferred to another player using the /transferStructure command.Profession Dancer • Added new dance (Tumble) to Dancing Knowledge I • Added new dance (Tumble2) to Dancing Knowledge II • Added new dance (Breakdance) to Dancing Knowledge III • Added new dance (Breakdance2) to Dancing Knowledge IV • Removed the 15sec delay between stopping one song or dance and starting a new song or dance.• Removed chance of making a mistake while dancing. Profession Musician • Added new song (Starwars4) to Novice Musician skill box. • Added new song (Funk) to Music Knowledge II • Removed the 15sec delay between stopping one song or dance and starting a new song or dance. Profession - Image Designer • Reduced Image Designer skill point costs by 16 by reducing each skill box between Novice Image Designer and Master Image Designer by one point.• Removed Image Designer action timers for Body and Cosmetic changes Quests • Quests with timers now display the timer in the quest journal. • Quest News, our quest reporters have been digging around and were able to bring you the following quest news stories:• Story Arc: Secrets of the Syren, Chapter two; More Than You Bargained For• Breaking News: Information has been received regarding the missing freighter pilot from Naboo. While this information has not been made public, a Rebel Officer in Tyrena as well as an Imperial Officer in Bestine and a private citizen in Theed have all been seen in talks with the various parties involved in the search. This raises the question of the seriousness of this situation. Parties involved in the initial search for this pilot are encouraged to talk to their initial contact. • Quest: Enough! • From the journal of a holonews reporter: Looks like the fighting was rather rough in Corellia space today. I had the opportunity to actually see some of the fighting. I could kick myself for not bringing my holo-recorder! It appeared to end in a draw, but of course I can't actually report that! Interestingly, two ships crashed: one on Talus and the other on Corellia. Sources tell me that an Imperial officer named Ceth Laike at the Imperial Outpost in Talus is looking for the pilot of one of these ships. A Rebel named Acun Solari in Tyrena is looking for the other. I hope they didn't land in bad spots. Sometimes the local gangs salvage parts off of downed ships • Quest: Imperial Defector • ### $! Encrypted transmission from Jom Irimore, Rebel Alliance cell member in Tyrena to Teslo Ten'doora at the base. Sir, I have a new contact. Another member of the Imperial Military (a high-ranking one, I might add) is going to supply us with information. I'll send someone to bring him to you as soon as possible. I trust in this officer's defection. Apparently, his entire family was on Alderaan. End transmission ^#)%)()(@!#^###• Quest: Rebel Informant To: Lt. Allard Lissara Representative to Moenia rebels are starting to cave. One of them came to me, telling me about a rift in the Alliance's leadership. He's willing to give us information if we offer him immunity for his treason. I leave that decision to you. I'm laying low in one of the buildings in town and will need to send someone to bring the Rebel to you.Jedi • Fixed an issue where Jedi are able to heal other Jedi in incorrect cases Player Event Perks • A number of new venues and decorations have been added to the player event promoter NPC • Player event decorations can now be rotated. You can now use a radial menu on Rental Deeds for Player Event Perks to check how much time they have before they expire. Many Player Event Perks can now be redeeded. By using the radial menu, the owner of a Player Event Perk may check how long the perk has before it expires. UI • Text changes made to the Popup help • Fixed a problem with the camera rotation spin • Changed UI options text from "Default (Modeless)" to "MMORPG Modeless" • Changed default user interface keymap to "Star Wars Galaxies • It is no longer possible to configure the UI to use modal chat while in one of the new modeless user interfaces.• You can now turn with the keyboard while holding down left mouse button while using the default keymap• Several optimizations to client terrain and flora rendering which should show increased frame-rate, especially during movement. Some players may find they can increase terrain detail and/or flora distances and still get good frame rate• Optimizations to water code to improve client performance. Water detail control currently does nothing. • Fixed an issues where water fountains were not showing the "water" GCW • Removed donate resource option from faction HQ terminals Group Loot Options • The group leadership and master looter will no longer transfer to another member when crossing a server boundary, traveling, etc.• Droids and pets can no longer be made leaders or master looters Space • Fixed a bug where the s-foils on the b-wing were not opening and closing upon command Structures • We have expanded the viewing range on all player structures. This means they will now be visible sooner upon approaching them.• Owners of houses with access fees will no longer receive a message when someone tries to enter the house but can't pay the fee. This message will go to the person attempting to enter the house instead.
March 25, 2005 • Fixed a loot bug where no player feedback would be given if the corpse was empty when using /loot Quests: • Fixed an issue that was causing timers to not always show up in the quest journal Publish 0.117734 Crafting • Fixed a bug where a crafting tool can hang while loading schematic. • Fixed recyclers, the tumble blender, and the agitator motor. Guilds • Fixed bug where guilds could no longer be placed on the Entry or Ban lists using "guild:abbreviation" Publish 0.118054
Player Event Perks • Fixed an issue preventing the jukebox from playing. GCW • Eased the faction base placement restrictions Misc. • Improve server stability • Fixed issue where objects could not be moved up or down in one of the rooms of the Corellian small style 2 houseLive - April 1, 2005
Group Loot • Jedi can no longer tune force crystals or krayt pearls in the lottery loot window.Live Version 0.118868 April 8th, 2005 Vendor Search • Added min and max price filter UI to the vendor search Player Associations • PA election information will no longer be forgotten by guild terminals. Any elections in progress will be recovered and accessible from the guild terminal once more. Version 0.119880
Vendor Search • Fix text clipping in the commodities min/max price filter window • Improved commodities category search to include individual item type. • Improved commodities category search for factory crates to include the actual item inside the crate.GCW • Faction bases now can be placed in clusters of 3. There can be no more than 3 bases within 600 meters of one another.Misc • Modify containment system to prevent CS from accidentally putting players in their inventory (stop laughing =P ) |