Struct
SHORT |
Operand_Count
|
INT |
Opcode
|
BYTE |
IgnoreLayoutFiles_Flag
|
LONG |
CharID
|
A_STRING |
TerrainMap
|
FLOAT |
X-Coordinate
|
FLOAT |
Z-Coordinate
|
FLOAT |
Y-Coordinate
|
A_STRING |
Shared_Race_Template
|
LONG |
Galactic_Time
|
Variable Descriptions
Operand_Count = 8
Opcode = 3AE6DFAE
- When set to 1 or above, no client side objects seem to load
- (cites, etc). It is assumed that this flag determines wether
- to read the layout files, or ignore them.
0 - read
1 - ignore
- The ID number associated to the character being loaded into the "scene" or world.
- The path and filename of the terrain file to load for the scene.
- "terrain/[planet].trn"
- Self explainitory. Floating point values of the coordinates to load the character to.
- Same as the Race Files used earlier, however these have a "shared" prefix in the file name.
- Example: object/creature/player/shared_human_male.iff
- The seconds value for the current galactic time from the
- beginning of your servers life. Used variously to effect
- planet time, as well as roleplaying "Star Wars" time.
- New servers will start their counter at 0.
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Tags
S→C
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This packet originates on the server.
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100%
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This packet has been completely reversed.
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Sample Code
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Sample Packet
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