Droid Vitality Healing (Game Mechanics)
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Game Mechanics - Mechanics Category
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Droid Vitality Healing MechanicsJust like players, pets are incapacitated when one of their Health, Action, or Mind bars reaches zero. At this point, an enemy can execute a "coup de grace" (a.k.a. "deathblow") to kill the pet. All pets have a statistic called "Vitality" that starts at 100/100 and decreases each time they receive a deathblow. When the vitality reaches 75, the pet will suffer a reduction of 25% of its max HAM, leaving it with 75% of its regular life. At 50, a 50% reduction is applied, and at 25, a 75% reduction is applied. A pet cannot be permanently slain and can survive with 0 vitality. While you can restore some of the lost vitality with a Bio-Engineer's Pet Vitality Medpack, doing so will decrease the maximum vitality. Thus, if a pet is killed enough it will eventually reach a point at which its stat loss cannot be recovered.
What do vitality packs do? The only purpose of a vitality pack is to restore lost vitality, though some vitality will be permanently lost as a result. Depending on how much vitality your pet has lost and the strength of the vitality pack you are using, you may see anywhere from 1 to 20 points of permanent vitality lost. For example, lets say your pet is at 92/100 vitality - you purchase and apply a 13+ vitality pack A. Your pet should then have 99/99 vitality, a gain of 7 vitality - but also a permanent loss of 1 overall vitality.
How do vitality packs work? There are a number of common misconceptions about vitality packs, such as "you will only lose 1 point as long as the pack�s strength is the same or higher than the current vitality lost," "1 point of permanent loss per 10 points of current vitality loss," and "if you use a strong enough vitality pack you can avoid any permanent loss." I do not have an equation for you , but what I can provide for you is a guideline for minimizing permanent vitality loss for common ranges.
So what type of vitality pack should I use, and when?
13-38pt Vitality Pack (A or a low quality B): Up to 8 lost vitality points restored with minimal loss* 50-70pt Vitality Pack (mid to high B or a low-mid quality C): Up to 18 lost vitality points restored with minimal loss* 75-100pt Vitality Pack (mid to high C): Up to 28 lost vitality points restored with minimal loss*
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