PlayerEmote (0000012E)

From SWGANH Wiki
Revision as of 16:59, 12 September 2013 by Cable (Talk | contribs) (Example Code)

Jump to: navigation, search

Object Controller - PlayerEmote (0000012E)

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Struct


LONG Source ID
LONG Receiver ID
SHORT emote ID
BYTE ??
SHORT ??

Variable Descriptions


controllerID = 0000012E


  • NOTE: The first ID in the OBJ needs to be the ID of the object receiving the packet (recipID).
  • Source ID = ID of the player performing the emote
  • Receiver ID = ID of the player the emote is being performed upon
  • Emote ID = # associated with the desired emote


Tags


OCM This header is part of the ObjControllerMessage.

75% This packet has been partially reversed.


Sample NGE packet by cAble@projectswg

05 00 #Operand 46 5E CE 80 #ObjController 0B 00 00 00 # 2E 01 00 00 #ControllerType: SocialEmoteReceive CA 16 09 91 45 00 00 00 #CharacterID 00 00 00 00 #Unknown INT CA 16 09 91 45 00 00 00 #SenderID CA 16 09 91 45 00 00 00 #ReceiverID 6F 01 00 00 #EmoteType 03 #Flag



Example Code

   packet << (uint16)5;
   packet.opcode2(ObjController);
   packet << (uint32)0xB;
   packet << (uint32)0x012E;
   packet << (uint64)recip;           //recipient
   packet << (uint32)0;               //unkown
   packet << (uint64)sender->ObjID;   //source
   packet << (uint64)sender->Target;  //This is normally the target...
   packet << emoteId;                 //ID
   packet << (uint8)0;
packet << (uint16)0x0300;