Server Packet - SceneCreateObjectByCrc (FE89DDEA)
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Struct
SHORT
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Operand_Count
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INT
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Opcode
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LONG
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ObjectID
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FLOAT
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QuaternionX
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FLOAT
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QuaternionY
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FLOAT
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QuaternionZ
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FLOAT
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QuaternionW
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FLOAT
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X-Coordinate
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FLOAT
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Y-Coordinate
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FLOAT
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Z-Coordinate
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INT
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ObjectCRC
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BYTE
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ByteFlag
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<unknown count=unknown count>
<unknown/>
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Variable Descriptions
Operand_Count = 5
Opcode = FE89DDEA
- ObjectID for the new object to create.
- Quaternion X / Y / Z / W:
- Orientation is done in a Quaternion. Use them to orient the object
- in ground and space. Use 0,0,0,1 for default orientation.
- TODO: Add Page about Quaternions
- X-Y-Z Coordinate to place the object.
- Use, 0,0,0 for default position (items, contained objects, etc).
- SWGCRC of the template file for the object located in the /object/ directory of the client.
- Refer to the CRCTable for list of objects.
- This byte flag enables an additional INT when set to 1. May also be A counter for an INT list.
- TODO: Someone Test this byte and the INTs.
- Each Object is created by the CRC of its object template
- file in /object/ of the client.
- Leave Orientation to 0,0,0,1 and Position to 0,0,0 for data
- objects or contained objects(MISO, WEAO, TANO etc.)
- TODO: Post a list of the object_template, quest, and mission CRC Tables.
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Tags
S→C
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This packet originates on the server.
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75%
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This packet has been partially reversed.
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Sample Packet
05 00 //Operand_Count
EA DD 89 FE //SceneCreateObjectByCrc
62 C9 8B 12 1E 00 00 00 //Object ID
00 00 00 00 //oX
D2 3A EA BE //oY
00 00 00 00 //oZ
EA A3 63 3F //oW
F6 28 A4 41 //x
44 1E 65 BF //y
33 33 83 40 //z
77 D6 B2 68 //object/mobile/shared_muftak.iff
00 //ByteFlag - Hyperspacing