Droid Utility Modules (Game Mechanics)
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Game Mechanics - Mechanics Category
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Droid Utility Module Experimentation MechanicsItems Affected1. Auto-Repair Module
Experimentation LinesEach of these modules is completely dependent on experimentation and the resources used to produce the highest rating possible. These items have 2 lines of experimentation, 1. Experimental Durability
Stimpack Dispenser Modules are one of the few products that a Droid Engineer can craft that being a 12 point crafter is recommended. Experimentation on both the Effectiveness and Durability lines are needed to produce the best overall rating. Experimentation on the Durability will result in an increase in the Stim Capacity, with a cap of 100 per module. Experimentation on the Effectiveness will result in an increase in the Stimpack Delivery time, with a maximum rating of 10 per module.
Experimental Durability Stimpack Capacity - Experimental Durability on Stimpack Dispensor Modules increases the Stimpack Capacity attribute.
Auto-Repair Power - Experimental Effectiveness on Auto-Repair Modules increases the value of the Auto-Repair Power attribute. Detonation Power - Experimental Effectiveness on Detonation Modules increases the value of the Detonation Power attribute. Harvest Bonus - Experimental Effectiveness on Creature Harvest Modules increases the Harvest Bonus attribute.
Stimpack Delivery - Experimental Effectiveness on Stimpack Dispensor Modules increases the Stimpack Delivery attribute.
Item Attributes AffectedAuto Repair Modules, Detonation Modules, Creature Harvest Modules, Combat Modules, Scout Trap Projectile Modules, and Stimpack Dispenser Modules all stack on a linear scale. You need to keep in mind, when stacking these modules, that the listed value on the module is only the rounded down whole number. The Module rating could in fact be 17.5, but will only list as 17. When you stack more then one of the same modules in a droid, the hidden 0.xx values will be added together and will sometimes produce values to the next whole number. IE 17.5 + 17.5 = 35 rating.
Auto-Repair Power A higher Auto-Repair Power attribute increases the healing amount on droids. The Auto Repair Module has a maximum rating of 25 per module. 6 modules can be installed into an Adv R3, to provide 150 points of droid healing, every 10 seconds, to all droids within a 32 meter area. For more information see Auto-Repair Module Usage Detonation Power A higher attribute increases the blast damage amount on the droid after the player intiiates the /detonatedroid command. The Detonation Module has a maximum rating of 10 per module. When installed into a MSE or Adv MSE, a +10 per module bonus is applied, for a maximum rating of 20 in an MSE and a maximum rating of 40 in an Adv MSE. The MSE droids are the only line of droids that provides such a bonus and is considered to be the most cost effective. A Detonation droid will provide approximately 175 points of damage per every 1 point of rating. The damage values appear to have a range of 150 to 200 points of damage per point, so 175 points of damage is only an estimate. Detonation Modules produce Blast damage and are affected by AR and resists, as well as the 75% PvP combat reduction. An Adv R3 can produce the biggest bang, with a maximum Detonation rating of 60. For more information see Detonation Module Usage Harvest Bonus A higher attribute increases the harvest yield from the droid's harvest attempts on a creature. The Creature Harvest Module has a maximum rating of 20 per module with 120 being the maximum rating in an Adv R3 unit. The Harvest Rating is not a percentage based bonus. An accurate formula has not been presented yet, to determine the bonus that is given from the droid. For more information see Harvest Bonus Module Usage Combat Module Rating A higher attribute increases the Min and Max damage range for the Damage attribute on combat capable droids. The Combat Module has a maximum Combat Ratting of 110 per module and has an absolute maximum Combat Rating of 600 per droid, only available in an Adv R3 Unit. The Combat Rating formulas are pretty straight forward. Don't forget that you must round down all numbers to the lowest whole number, to get the accurate damage out put. For more information see Droid Combat Module Usage
The Scout Trap Projectile Module has a maximum Trapping rating of 20 and 10 traps per module, with an absolute maximum rating of 120 and 60 traps, in an Adv R3. Like the Creature Harvest Module, the Trapping rating is not a direct bonus and instead is based upon a comparison of the user’s skill and the droid rating. A higher attribute is believed to stack with the player's own trapping modifier similar to the way creature harvesting modifiers work with harvest bonus attributes on Creature Harvest Modules. For more information see Scout Trap Projectile Unit Module Usage
A higher attribute allows for a larger amount of stimpacks to be inserted into the droid. This value is the amount of individual stimpacks that the droid is capable of holding. For more information see Stimpack Dispensor Module Stimpack Delivery A higher attribute decreases the reuse timer that the droid has for administering stims. For more information see Stimpack Dispensor Module Source References
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