Creature Harvest Module Usage (Game Mechanics)

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Creature Harvest Module Usage Mechanics

Usable by a Novice Scout or above, this module allows you to harvest meat, bone, or hide off of a creature corpse. The benefits of using this droid are

1) you can tell the droid to harvest for you while you are in combat

2) the droid will harvest at about a 20% bonus above what you can harvest on your own

3)




DROID BASICS:

First, you should know a few details about droids in general:

Each player is allowed to hold 5 droids in his/her datapad. This includes your starter droid, so if you find he’s worn out his usefulness, you may want to delete him if you find you need more droid help down the road.

The function of a droid is based upon what modules are installed in it. Modules are very similar to ship components. Each droid chassis has a set number of modules that can go in the droid. In general, the more advanced the droid, the more modules it can hold. The Advanced R3 has the highest module capacity with space for 6 functional modules.

Whenever a droid is out (called), it uses up battery power. This ONLY affects the function of modules that actually need power to work. Even with 0% battery power, a droid can still be called & stored, and it will still follow you around. Both of the modules discussed below require the droid to have 10% or more battery power to be used.


THE CREATURE HARVEST MODULE:


A droid that has at least 1 creature harvest module (CHM) installed has the ability to harvest meat, hide, or bone from a creature that the Scout (or a person in the Scout’s group) has killed. This ability benefits you, the Scout, in a number of ways:

1) The droid can harvest resources while you are in combat so that you can continue fighting. This is especially handy when you’re fighting large groups of creatures that take a while to kill. No longer will a corpse disappear before you have the chance to harvest it.

2) Depending on the harvest rating on the droid (see below), you can get a bonus on the amount of resource that is harvested. The benefit of this should be immediately obvious.

3) The droid can be told to harvest corpses that are at a distance (max. 64m) so that you don’t have to run all over the battlefield to get your resources.


4) If used in conjunction with Droid Item Storage, harvested materials will be placed inside the droid instead of your inventory. The Max Rating for a single module is 20, with a combined max total of 120, on the Advanced R3 unit. The following is a rough scale of the bonus you will receive at different stages of Scout and Ranger, with a 100 rated droid. The larger the gap between the droid rating and you own rating, the higher the 'percentage' return.

  • At Novice Scout, someone with a 100 rated droid will have an increase of approximately 25%
  • At 0040 Scout, someone with a 100 rated droid will have an increase of approximately 20%
  • At 0020 Ranger, someone with a 100 rated droid will have an increase of approximately 16%
  • At Master Ranger, someone with a 100 rated droid will have an increase of approximately 14%.

These numbers are based upon the following fomula provided by Lukos in the following thread.

Droid Harvest Rating / ( 3.55 * ( 1+ PCs Skill Rating / 100 )


Note that any resources that the droid harvests will be counted for the Scout in determining scouting xp.

Using The Module

A Novice Scout will have an option on the droids radial called 'Harvest Options'. In this menu, two options are available -

  • Program Target Harvester - Program command option, just like programming the attack command or follow me command.
  • Set Target Harvest - Allows you to choose the droid to harvest Hide, Bone, Meat, or Random.

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