Droid Cluster Modules (Game Mechanics)

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Revision as of 08:23, 4 April 2008 by Ready (Talk | contribs) (Item Attributes Affected)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Droid Cluster Modules Experimentation Mechanics

Items Affected

1. Combat-Capable Socket Cluster
2. General Droid Module Socket Cluster


Experimentation Lines

I broke this area down into 3 parts for ease of explaining. Each of these modules has two lines of experimentation,

1. Experimental Durability
2. Experimental Effectiveness


Mechanism Quality is in the Experimental Effectiveness line. Experimentation on either line does not appear to effect any of the modules in this list, since the only attribute that is affected is the Mechanism Quality.

Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on these modules, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components


Item Attributes Affected

Droid Socket Clusters accept the attributes passed on by the modules and will display the same information as it comes from them.


Structure Maintenance Rating:

Attribute that appears on both General Droid Module Socket and Combat Capable Socket Clusters. This attribute appears to be an innate feature to these items, however it does not transfer over into the final droid deed unless a Droid Structure Maintenance Module is added to them.


Combat Module Rating:


Attribute that appears on Combat-Capable Socket Clusters. This attribute appears to be an innate feature to these items, however it does not transfer over into the final droid deed unless a Combat Module is added to the item.

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