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Server Packet - ChatOnUnbanAvatarFromRoom (BAF9B815)
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Struct
SHORT
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Operand Count
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INT
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OpCode
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A_STRING
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Game
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A_STRING
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Server
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A_STRING
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Target
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A_STRING
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RoomPathName
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INT
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RequestID
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Variable Descriptions
Opperand_Count = 4
Opcode = 4C8F94A9
- The name of the game ("SWG") this player is on.
- Part of ChatAvatarId:
- 3 ASTRINGs representing the player on the ChatServer.
- "Game.Server.name"
- name is the lowercase of the first name for the player.
- The name of the server (Galaxy) this player is on.
- Part of ChatAvatarId object.
- The first name of the player the moderator is targeting with this packet.
- Must be only firstname and lowercase. Part of ChatAvatarId object.
- The full ChatServer path and name for the room including the RoomName specified on creation.
- Example: "SWG.TestCenter.Chat.tcpa"
- For every request made, the client attaches an ID number to identify it.
- It is unique for each request type (opcode) and incremented for each request.
- Similar to Update Counters used in Objects.
- For every response that had a request with a RequestID, the same RequestID must be sent
- back. It is used to identify key information regarding the response, such as what
- the full RoomPathName was and it is used in error message generation. Also can be used
- to eliminate duplicate requests.
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Tags
S→C
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This packet originates on the server.
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100%
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This packet has been completely reversed.
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Sample Packet
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