Stat Enhancement Buff Crafting (Game Mechanics)

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Game Mechanics - Mechanics Category

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Stat Enhancement Buff Experimentation Mechanics

Items Affected

1. Enhance Action Medpack - A
2. Enhance Action Medpack - B
3. Enhance Action Medpack - C
4. Enhance Action Medpack - D
5. Enhance Constitution Medpack - A
6. Enhance Constitution Medpack - B
7. Enhance Constitution Medpack - C
8. Enhance Constitution Medpack - D
9. Enhance Health Medpack - A
10. Enhance Health Medpack - B
11. Enhance Health Medpack - C
12. Enhance Health Medpack - D
13. Enhance Quickness Medpack - A
14. Enhance Quickness Medpack - B
15. Enhance Quickness Medpack - C
16. Enhance Quickness Medpack - D
17. Enhance Stamina Medpack - A
18. Enhance Stamina Medpack - B
19. Enhance Stamina Medpack - C
20. Enhance Stamina Medpack - D
21. Enhance Strength Medpack - A
22. Enhance Strength Medpack - B
23. Enhance Strength Medpack - C
24. Enhance Strength Medpack - D

Experimentation Lines

1. Experimental Charges
2. Experimental Ease of Use
3. Experimental Effectiveness


The Experimental Charges line on these items depends on 66% OQ and 33% UT. Experimentation on this line increases the Uses Remaining attribute.


The Experimental Ease of Use line depends on 66% OQ and 33% PE. Experimentation on this line decreases the Required Medicine Skill Use attribute.

The Experimental Effectiveness line contains two experimental properties on it. The first is the Duration property which has control over the Enhance Action Duration, Enhance Stamina Duration, Enhance Quickness Duration, Enhance Health Duration, Enhance Stamina Duration, Enhance Constitution Duration attributes. The duration property depends on 60% DR and 40% OQ. Experimentation on this line increases the previously listed values associated with it. The second property on this line is Power which has control over the Enhance Action, Enhance Health, Enhance Quickness, Enhance Stamina, Enhance Constitution, and Enhance Strength attributes. The Power property depends on 66% OQ and 33% PE. Experimentation on this line increases the Power property value.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics


Uses Remaining


This attribute appears on all medical items and represents the amount of times that the item can be used before it expires and is removed from the player's inventory.


Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers



Required Medicine Use Skill


This attribute appears on all medical items and represents the level of medicine use skill mod that a player requires to use a particular item. The player must at least match the value listed on the item to be able to use it.

Transferred Component Attributes

Source References

Source Source in Context
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