Area Disease and Poison Crafting (Game Mechanics)

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Mechanics This document is about game mechanics.

Area Disease and Poison Experimentation Mechanics

Items Affected

Area Diseases

1. Action Area Disease Delivery Unit - A
2. Action Area Disease Delivery Unit - B
3. Action Area Disease Delivery Unit - C

4. Constitution Area Disease Delivery Unit - A
5. Constitution Area Disease Delivery Unit - B
6. Constitution Area Disease Delivery Unit - C
7. Focus Area Disease Delivery Unit - A
8. Focus Area Disease Delivery Unit - B
9. Focus Area Disease Delivery Unit - C
10. Health Area Disease Delivery Unit - A
11. Health Area Disease Delivery Unit - B
12. Health Area Disease Delivery Unit - C
13. Mind Area Disease Delivery Unit - A
14. Mind Area Disease Delivery Unit - B
15. Mind Area Disease Delivery Unit - C
16. Quickness Area Disease Delivery Unit - A
17. Quickness Area Disease Delivery Unit - B
18. Quickness Area Disease Delivery Unit - C
19. Stamina Area Disease Delivery Unit - A
20. Stamina Area Disease Delivery Unit - B
21. Stamina Area Disease Delivery Unit - C
22. Strength Area Disease Delivery Unit - A
23. Strength Area Disease Delivery Unit - B
24. Strength Area Disease Delivery Unit - C
25. Willpower Area Disease Delivery Unit - A
26. Willpower Area Disease Delivery Unit - B
27. Willpower Area Disease Delivery Unit - C



Area Poisons

1. Action Area Poison Delivery Unit - A
2. Action Area Poison Delivery Unit - B
3. Action Area Poison Delivery Unit - C
4. Health Area Poison Delivery Unit - A
5. Health Area Poison Delivery Unit - B
6. Health Area Poison Delivery Unit - C
7. Mind Area Poison Delivery Unit - A
8. Mind Area Poison Delivery Unit - B
9. Mind Area Poison Delivery Unit - C

Experimentation Lines

Item Attributes

Transferred Component Attributes

Source References

Source Source in Context
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