Armorsmith Segment Component Crafting (Game Mechanics)
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Armorsmith Segment Component Experimentation MechanicsSegments are the main armor components used to create armor. These come in two forms: dropped segments and crafted segments. Dropped segments can be used directly in armor as a component and include, among other things, the famous Krayt Dragon Segment that is used to make spectacular composite armor. Crafted segments are made from a variety of materials and are the type of segment used in most armor. There are two types of crafted segments for most types of armor: regular and advanced. Advanced segments use more specialized resources and tend to give higher results. Generally lower armor using advanced segments is superior to the armor 'above' it. Segments are specialized to their parent armor type and offer base effectiveness resists along with the inherent special resistances that the type of armor maintains. For example, Bone armor's special effectiveness to energy is shared by its segments. Special resistances can only be increased on the segment by experimenting on the Experimental Resistance line. Experimental resistance only affects the special resistance value that originated with the segment itself. Most segments can accept armor layer sub-components which directly add resistances into the segment. Note that segments provide a benefit to the armor over and above that of the basic resists- their resists are add-ons, not multipliers. This means that during the final combination and experimentation process, the armor's stats are only added on top of the segment's stats. Adding in layers will cause the specified resistance from the layer to be taken out from being considered as part of base resistance. Special resistances added in from layers cannot be experimented on with the experimental resistance line on the segment. These are simply added on top of the resistances obtained from experimenting on the segment itself. Segment stats can be increased by optional components called segment enhancers. Segment enhancers are dropped items that can be placed into segments to give special bonuses. Items Affected1. Bone Armor Segment Experimentation LinesThere are 4 lines of experimentation available to these items.
Item AttributesVariation Of:
Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics
Object Creator: This attribute appears only on crafted items or looted components. The crafter's name is listed here. General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number: This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
This attribute indicates the amount of resistance that will be added to the general resist attributes on the armor. Each armor has a certain number of resistances that are placed into the general effectiveness category. The value listed here will be added directly to each of the values on the resistances found under the armor's Effectiveness category. Resists found under this category can be augmented further by a smuggler slicing the armor.
This attribute indicates the amount of condition that will be added to the armor by this component. Each point here, represents 1 point of condition.
This attribute indicates the amount of points that will be subtracted from the player's health pool secondaries if the item is placed inside the armor.
Action Encumberance:
Mind Encumberance:
This attribute indicates the amount of points that will be subtracted from the player's mind pool secondaries if the item is placed inside the armor.
Kinetic Effectiveness This attribute indicates the amount of resistance that will be added to the Kinetic attributes under the Special Protection category on the final armor combine. The value listed here will be added directly to the values listed on the armor. During the crafting of the segment, Kinetic Protection Armor layers add to the Kinetic Effectiveness attribute. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is adding kinetic effectiveness to it then the attribute will just be transferred over as is.
This attribute indicates the amount of resistance that will be added to the Blast attributes under the Special Protection category on the final armor combine. The value listed here will be added directly to the values listed on the armor. During the crafting of the segment, Blast Protection Armor layers add to the Blast Effectiveness attribute. For example if the layer is a Blast protection layer, then it's Blast effectiveness will transfer into the segment as Blast effectiveness. If the segment's innate resistance is also Blast, then the value will be added to the Blast effectiveness attribute that is already present. If the Blast layer is adding Blast effectiveness to it then the attribute will just be transferred over as is.
Stun Effectiveness This attribute indicates the amount of resistance that will be added to the Stun attributes under the Special Protection category on the final armor combine. The value listed here will be added directly to the values listed on the armor. During the crafting of the segment, Stun Protection Armor layers add to the Stun Effectiveness attribute. For example if the layer is a Stun protection layer, then it's Stun effectiveness will transfer into the segment as Stun effectiveness. If the segment's innate resistance is also Stun, then the value will be added to the Stun effectiveness attribute that is already present. If the Stun layer is adding Stun effectiveness to it then the attribute will just be transferred over as is.
Heat Effectiveness
Acid Effectiveness
This attribute indicates the amount of resistance that will be added to the Electricity attributes under the Special Protection category on the final armor combine. The value listed here will be added directly to the values listed on the armor. During the crafting of the segment, Electrical Protection Armor layers add to the Electrical Effectiveness attribute. For example if the layer is a Electrical protection layer, then it's Electrical effectiveness will transfer into the segment as Electrical effectiveness. If the segment's innate resistance is also Electrical, then the value will be added to the Electrical effectiveness attribute that is already present. If the Electrical layer is adding Electrical effectiveness to it then the attribute will just be transferred over as is. Transferred Component AttributesBase Effectiveness: Adding in Nightsister Armor Layer, Janta Hide, Rancor Hide components will increase the Base Effectiveness attribute in armor segments.
Adding in Geonosian Power Cube (Green), and Rancor Hide, Acid Protection Armor Layer, Blast Protection Armor Layer, Cold Protection Armor Layer, Electrical Protection Armor Layer, Energy Protection Armor Layer, Heat Protection Armor Layer, Kinetic Protection Armor Layer, Stun Protection Armor Layer, R.I.S. Armor Layer components will increase the Integrity attribute in armor segments.
Health Encumberance:
Adding in Brackaset Plates, Fambaa Hide, Kimogila Scales, Rancor Hide, Sharnaff Plating, Voritor Lizard Scales components will increase the Mind Encumberance attribute in armor segments. Adding in Nightsister Armor Shard components will decrease the Mind Encumberance attribute in armor segments.
Kinetic Effectiveness This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is. Adding in Krayt Dragon Scale, and Voritor Lizard Scales components will increase the Kinetic Effectiveness attribute in armor segments.
This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is. Adding in Brackaset Plates, and Krayt Dragon Scale components will increase the Blast Effectiveness attribute in armor segments.
This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is.
Electrical Effectiveness This attribute indicates the amount of resistance that will be added to the attributes on an armor segment that accepts layers. The value listed here will be added directly to the values listed on the armor segment. For example if the layer is a kinetic protection layer, then it's kinetic effectiveness will transfer into the segment as kinetic effectiveness. If the segment's innate resistance is also kinetic, then the value will be added to the kinetic effectiveness attribute that is already present. If the kinetic layer is added kinetic effectiveness to it then the attribute will just be transferred over as is.
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