Weapon Crafting (Game Mechanics)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Weapon Crafting Mechanics

When experimenting on weapon schematics given under artisan, artisan experimentation points are used. On all items under weaponsmith, weapon experimentation is used.


Item Variations

The ability to select an item variation comes during the sixth and final step in the crafting process. Item variations are basically derivatives of the base parent Item. A player may choose from the list of style variations available to an item by selecting the drop list box in the upper left corner under the Choose Appearance label for the item. By default the base (original) object is the first and default selection, and any variations on this object are under it. When the player selects a variation, the object's name in the customization field is renamed to the variation type's name and it will be given a different appearance as well to reflect the choosing of a different object.


There are three items available to weaponsmiths that can have multiple style variations for them. These are Blaster-rifle Barrels, Blaster-pistol Barrels, and Weapon Scopes. The advanced versions of these apparently are not given style variations (perhaps a bug/oversight). Adding one of these components to a weapon will give it a noticable change in its appearance,i.e scopes will appear on the item, barrel configuration appearances will change.

Weapon Scopes, Blaster Barrel appearances

Item Categories

Ranged Weapon Components

Ranged Weapons

Melee Weapon Components

Melee Weapons


Heavy Weapons

Munitions

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