Weapon Crafting (Game Mechanics)
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Game Mechanics - Mechanics Category
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Weapon Crafting MechanicsWhen experimenting on weapon schematics given under artisan, artisan experimentation points are used. On all items under weaponsmith, weapon experimentation is used.
Item VariationsThe ability to select an item variation comes during the sixth and final step in the crafting process. Item variations are basically derivatives of the base parent Item. A player may choose from the list of style variations available to an item by selecting the drop list box in the upper left corner under the Choose Appearance label for the item. By default the base (original) object is the first and default selection, and any variations on this object are under it. When the player selects a variation, the object's name in the customization field is renamed to the variation type's name and it will be given a different appearance as well to reflect the choosing of a different object. Weapon Scopes, Blaster Barrel, Stock appearancesThere are three items available to weaponsmiths that can have multiple style variations for them. These are Blaster-rifle Barrels, Blaster-pistol Barrels, and Weapon Scopes. The advanced versions of these apparently are not given style variations (perhaps a bug/oversight). Adding one of these components to a weapon will give it a noticable change in its appearance,i.e scopes will appear on the item, barrel configuration appearances will change.
Carbines DH17-scope DH17 Snubnose-scope DXR6-scope and stock EE3-scope, stock, and muzzle E11-scope and muzzle Elite-scope, stock, and muzzle Laser-scope, stock, and muzzle Rifles Berserker-none DLT20-scope and muzzle DLT20a-stock DXR-6b-already visible scope and stock, muzzle not visible E11-none Jawa-none Laser-scope, stock, and muzzle SG82-none Spraystick-none T21-stock and muzzle, but it shows at 90 degrees to the weapon barrel Item Categories
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