Weapon Crafting (Game Mechanics)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Weapon Crafting Mechanics

When experimenting on weapon schematics given under artisan, artisan experimentation points are used. On all items under weaponsmith, weapon experimentation is used.


Item Variations

The ability to select an item variation comes during the sixth and final step in the crafting process. Item variations are basically derivatives of the base parent Item. A player may choose from the list of style variations available to an item by selecting the drop list box in the upper left corner under the Choose Appearance label for the item. By default the base (original) object is the first and default selection, and any variations on this object are under it. When the player selects a variation, the object's name in the customization field is renamed to the variation type's name and it will be given a different appearance as well to reflect the choosing of a different object.

There are three items available to weaponsmiths that can have multiple style variations for them. These are Blaster-rifle Barrels, Blaster-pistol Barrels, and Weapon Scopes. The advanced versions of these apparently are not given style variations (perhaps a bug/oversight). Adding one of these components to a weapon will give it a noticable change in its appearance,i.e scopes will appear on the item, barrel configuration appearances will change.


These are the available variations for these items found in the files, although a portion of thse (large blaster muzzles for instance) were not available as options during pre-cu.


(Possibly Blaster-rifle barrel Variation)

  • T:1 Large Blaster Muzzle
  • T:1 Large Blaster Muzzle
  • T:2 Large Blaster Muzzle
  • T:2 Large Blaster Muzzle
  • T:3 Large Blaster Muzzle
  • T:3 Large Blaster Muzzle
  • T:4 Large Blaster Muzzle
  • T:4 Large Blaster Muzzle
  • T:5 Large Blaster Muzzle
  • T:5 Large Blaster Muzzle
  • T:6 Large Blaster Muzzle
  • T:6 Large Blaster Muzzle
  • T:7 Large Blaster Muzzle
  • T:7 Large Blaster Muzzle


(Blaster-rifle barrel Variations)

  • T:1 Medium Blaster Muzzle
  • T:1 Medium Blaster Muzzle
  • T:2 Medium Blaster Muzzle
  • T:2 Medium Blaster Muzzle
  • T:3 Medium Blaster Muzzle
  • T:3 Medium Blaster Muzzle
  • T:4 Medium Blaster Muzzle
  • T:4 Medium Blaster Muzzle
  • T:5 Medium Blaster Muzzle
  • T:5 Medium Blaster Muzzle
  • T:6 Medium Blaster Muzzle
  • T:6 Medium Blaster Muzzle
  • T:7 Medium Blaster Muzzle
  • T:7 Medium Blaster Muzzle


(Blaster-pistol barrel Variations)

  • T:1 Small Blaster Muzzle
  • T:1 Small Blaster Muzzle
  • T:2 Small Blaster Muzzle
  • T:2 Small Blaster Muzzle
  • T:3 Small Blaster Muzzle
  • T:3 Small Blaster Muzzle
  • T:4 Small Blaster Muzzle
  • T:4 Small Blaster Muzzle
  • T:5 Small Blaster Muzzle
  • T:5 Small Blaster Muzzle
  • T:6 Small Blaster Muzzle
  • T:6 Small Blaster Muzzle
  • T:7 Small Blaster Muzzle
  • T:7 Small Blaster Muzzle


(Weapon Scope Variations)

  • Type One Large Weapon Scope
  • Type Two Large Weapon Scope
  • Type Three Large Weapon Scope
  • Type One Small Weapon Scope
  • Type Two Small Weapon Scope
  • Type Three Small Weapon Scope
  • Type Four Small Weapon Scope
  • Type Five Small Weapon Scope
  • Type Six Small Weapon Scope

Weapon Scopes, Blaster Barrel, Stock appearances

Many weapons can have various customized appearances using the previously mentioned barrel/weapon scope types, however some weapons give a noticably different appearance when using weapon stocks as well. Only hand crafted weapons will have a change in display between an altered/unaltered weapon. Items produced in factories do not pass on the item customization displays. If an item is produced in a factory, it will come out with the appearance as if it had no components added at all. Additionally when putting stocks/scopes/barrels into the weapon, the crafter needs to pull the items from the factory crate if the items are crated. Just double clicking on the crate to load items into the slots won't work, they actually have to be out of the crate to be considered hand made. A list of weapons whose appearance will be visibly altered by adding in components is shown below.


This is a list of all components that are visible on ranged weapons (except the bowcaster) when they are handcrafted and the components are either handcrafted or pulled from a crate before addition to the schematic.

Scope Muzzle Stock
Pistols
D18 Yes Yes N/A
DE-10 No No N/A
DH17 No No N/A
DL44 Yes Yes N/A
DL44 metal pistol Yes Yes N/A
DX2 No No N/A
FWG5 Yes No N/A
Geonosian Sonic Blaster No No N/A
Launcher Pistol No No N/A
Power5 Pistol Yes Yes N/A
Republic No No N/A
SR Combat Yes Yes N/A
Scatter No No N/A
Scout No No N/A
Striker Yes No N/A
Tangle No No N/A
Carbines
DH17 Yes No No
DH17 Snubnose Yes No No
DXR6 Yes No Yes
EE3 Yes Yes Yes
E11 Yes Yes No
Elite Yes Yes Yes
Laser Yes Yes Yes
Rifles
Berserker No No No
DLT20 Yes Yes No
DLT20a No No Yes
DXR-6b N/A No No
E11 No No No
Jawa No No No
Laser Yes Yes Yes
SG82 N/A N/A N/A
Spraystick N/A N/A N/A
T21 No Yes Yes

Item Categories

Ranged Weapon Components

Ranged Weapons

Melee Weapon Components



Melee Weapons


Heavy Weapons

Munition Components



Munitions

Source References

Source Source in Context