Powerup Crafting (Game Mechanics)

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Game Mechanics - Mechanics Category

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Description

Template (Game Messages)

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Mechanics This document is about game mechanics.

Powerup Experimentation Mechanics

Items Affected

1. Barrel
2. Grip
3. Generic Melee Weapon Kit
4. Muzzle
5. Coupler
6. Grenade Wiring Kit
7. Scope
8. Mine Explosives Kit
9. Stock
10. Grenade Explosives Kit

Experimentation Lines

These items have 1 experimentation line available.



1. Experimental Effectiveness


The Experimental Effectiveness line depends on 100% OQ. Experimentation on this line increases the Action Cost, Health Cost, Mind Cost,Attack Speed,Max Damage,Min Damage,Damage Radius,Max Range Attack Mod,Ideal Range Attack Mod,Point Blank Attack Mod,Ideal Range, Wound Chance attributes on these items.

Item Attributes

Variation Of:


This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.


For more information about the Variation Of attribute, see General Item Mechanics


Volumn:

Represents the current container contents of the Item.

For more information about volumn counts, see Inventory Mechanics



Object Creator:

This attribute appears only on crafted items or looted components. The crafter's name is listed here.

General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers


Serial Number:

This attribute only appears on crafted items. This represents the alphanumeric code given to the item.


See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers


Action Cost

Health Cost

Mind Cost

Attack Speed

Max Damage

Min Damage

Damage Radius

Max Range Attack Mod

Ideal Range Attack Mod

Point Blank Attack Mod

Ideal Range

Wound Chance

Source References

Source Source in Context