Description
Template (Game Messages)
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Related Tags
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This document has been partially completed.
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Mechanics
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This document is about game mechanics.
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Heavy Fuel Cell Crafting Experimentation Mechanics
Items Affected
1. Energy Saver Battery - Mark I
2. Energy Saver Battery - Mark II
3. Energy Saver Battery - Mark III
4. Energy Saver Battery - Mark IV
5. Energy Saver Battery - Mark V
Experimentation Lines
These items have 2 lines of experimentation available.
1. Experimental Capacitor Energy
2. Experimental Energy Maintenance
The Experimental Capacitor Energy line depends on 75% CD and 25% OQ. Experimentation on this line will increase the Max Capacitor Energy attribute on these items.
The Experimental Energy Maintenance line depends on 75% CD and 25% OQ. Experimentation on this line will decrease the Energy Maintenance attribute on these items.
Item Attributes
Variation Of:
This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
For more information about the Variation Of attribute, see
General Item Mechanics
Volumn:
Represents the current container contents of the Item.
For more information about volumn counts, see Inventory Mechanics
Object Creator:
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number:
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers
Max Capacitor Energy:
- This attribute determines the amount of total energy the capacitor can store. The pilot can take more shots in a row before running out of energy.
Energy Maintenance:
- This attribute determines the amount of energy that is regenerated into the energy pool of the capacitor. Each point in this represents 1 point of regeneration added to the pool per second.
Source References
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