Description
Template (Game Messages)
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Related Tags
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This document has been partially completed.
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Mechanics
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This document is about game mechanics.
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Ship Chassis Crafting Experimentation Mechanics
Items Affected
1. A-Wing Chassis Blueprints
2. B-Wing Chassis Blueprints
3. Rihkxyrk Attack Ship Chassis Blueprints, Style 1
4. Rihkxyrk Attack Ship Chassis Blueprints, Style 2
5. Rihkxyrk Attack Ship Chassis Blueprints, Style 3
6. Rihkxyrk Attack Ship Chassis Blueprints, Style 4
7. Kihraxz Light Fighter Chassis Blueprints, Style 1
8. Kihraxz Light Fighter Chassis Blueprints, Style 2
9. Kihraxz Light Fighter Chassis Blueprints, Style 3
10. Kihraxz Light Fighter Chassis Blueprints, Style 4
11. Ixiyen Fast Attack Craft Chassis Blueprints, Style 1
12. Ixiyen Fast Attack Craft Chassis Blueprints, Style 2
13. Ixiyen Fast Attack Craft Chassis Blueprints, Style 3
14. Ixiyen Fast Attack Craft Chassis Blueprints, Style 4
15. VT-49 Decimator Chassis Blueprints
16. Kimogila Chassis Blueprints, Style 1
17. Kimogila Chassis Blueprints, Style 2
18. Scyk Light Fighter Chassis Blueprints, Style 1
19. Scyk Light Fighter Chassis Blueprints, Style 2
20. Dunelizard Chassis Blueprints, Style 1
21. Dunelizard Chassis Blueprints, Style 2
22. M22-T "Krayt" Chassis Blueprints
23. TIE/In Chassis Blueprints
24. TIE Light Duty Fighter Chassis Blueprints
25. TIE Advanced Chassis Blueprints
26. TIE Aggressor Chassis Blueprints
27. TIE Bomber Chassis Blueprints
28. TIE Fighter Chassis Blueprints
29. TIE Interceptor Chassis Blueprints
30. TIE Oppressor Chassis Blueprints
31. X-Wing Chassis Blueprints
32. YKL-37R Nova Courier Chassis Blueprints
33. YT-1300 Chassis Blueprints
34. Y-Wing "Longprobe" Chassis Blueprints
35. Y-Wing Chassis Blueprints
36. Z-95 Chassis Blueprints
Experimentation Lines
These items have 2 lines of experimentation available.
1. Experimental Capacitor Energy
2. Experimental Recharge Rate
The Experimental Capacitor Energy line depends on 75% CD and 25% OQ. Experimentation on this line will increase the Max Capacitor Energy attribute on these items.
The Experimental Recharge Rate line depends on 75% CD and 25% OQ. Experimentation on this line will increase the Capacitor Recharge Rate attribute on these items.
Item Attributes
Variation Of:
This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
For more information about the Variation Of attribute, see
General Item Mechanics
Volumn:
Represents the current container contents of the Item.
For more information about volumn counts, see Inventory Mechanics
Object Creator:
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number:
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers
Max Capacitor Energy:
- This attribute determines the amount of total energy the capacitor can store. The pilot can take more shots in a row before running out of energy.
Capacitor Recharge Rate:
- The rate at which the capacitor recharges the energy in its pool. Each point represents one unit of recharge rate per second. So a recharge rate of 50 means 50 units of energy regenerated per second.
Source References
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