Description
Template (Game Messages)
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Related Tags
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This document has been partially completed.
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Mechanics
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This document is about game mechanics.
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Max Damage Intensifier Crafting Experimentation Mechanics
Items Affected
1. Max Damage Intensifier - Mark I
2. Max Damage Intensifier - Mark II
3. Max Damage Intensifier - Mark III
4. Max Damage Intensifier - Mark IV
5. Max Damage Intensifier - Mark V
Experimentation Lines
These items have 2 lines of experimentation available.
1. Experimental Damage Max
2. Experimental Damage Minimum
The Experimental Damage Max line depends on 25% CD and 75% OQ. Experimentation on this line will increase the Maximum Damage attribute on these items.
The Experimental Damage Minimum line depends on 25% CD and 75% OQ. Experimentation on this line will increase the Minimum Damage attribute on these items.
Item Attributes
Variation Of:
This attribute spawns on any item that has had its base type name changed. For player crafted items this type change occurs when the player renames the item from the default given one. The name change can occur automatically as the player chooses a particular style for the item during the customization process or by manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originated as.
For more information about the Variation Of attribute, see
General Item Mechanics
Volumn:
Represents the current container contents of the Item.
For more information about volumn counts, see Inventory Mechanics
Object Creator:
This attribute appears only on crafted items or looted components. The crafter's name is listed here.
General Item Mechanics, and General Crafting Mechanics for more information about Serial numbers
Serial Number:
This attribute only appears on crafted items. This represents the alphanumeric code given to the item.
See General Item Mechanics, Using Schematics and General Crafting Mechanics for more information about Serial numbers
Maximum Damage:
- This attribute represents the highest amount of damage within the damage range that will be applied to the target.
Minimum Damage:
- This attribute represents the lowest amount of damage within the damage range that will be applied to the target.
Source References
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