CREO03
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BaseLine StructSHORT: ObjectOpperandCount FLOAT: ?? ASTRING: NameSTF INT: ?? ASTRING: DefaultName USTRING: CustomName INT: Volume CSTRING: Customization INT: ??ListSize INT: UpdateCounter { INT: ?? } INT: OptionsBitmask INT: IncapTimer INT: ConditionDamage INT: MaxCondition BYTE: ?? BYTE: Posture BYTE: FactionRank LONG: OwnerID FLOAT: Height INT: BattleFatigue LONG: StatesBitmask INT: WoundHAMListSize INT: UpdateCounter { INT: WoundHAMValue } Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: FLOAT: ?? 01: A_STRING: NameSTF INT: ?? A_STRING: Name 02: U_STRING: CustomName 03: INT: Volume 04: A_STRING: Customization 05: INT: ??ListSize INT: UpdateCount { BYTE: SubType { 00: INT: ?? 01: INT: ?? } } 06: INT: OptionsBitmask 07: INT: IncapTimer 08: INT: ConditionDamage 09: INT: MaxCondition 0A: BYTE: ?? 0B: BYTE: Posture 0C: BYTE: FactionRank 0D: LONG: OwnerID 0E: INT: Height 0F: INT: BattleFatigue 10: INT: StatesBitmask 11: INT: WoundHAMListSize INT: UpdateCounter { BYTE: SubType { 00: SHORT: ?? 01: SHORT: WoundHAMBar INT: WoundHAMValue 02: SHORT: WoundHAMBar INT: WoundHAMValue (with red lightning animation) 03: SHORT: ListSize { INT: WoundHAMValue } } } } |
Variable DescriptionsObj_OperandCount = ??
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