Crafting (Sequence)

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Revision as of 09:59, 2 April 2007 by Schmunzel (Talk | contribs) (Schematic selection aka 1st screen)

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Baaaaaaaaaaaaaaaaack

Description

The crafting process is monitored in the Player Object. The relevant values are set through the Yalp 9 at initialization and / or changed through the relevant deltas in the crafting process.


The Sequence

On using or doubleclicking the craft item the client sends 3 Packets, through which a crc list of the available schematics is requested.


For starters let us break it down into the steps needed to open up the different craft-screens



Schematic selection aka 1st screen

On using the craft tool, the usual radial menu packets are send. Additional the client sends a

CommandQueueEnqueue : SynchronizedUIListen (F9996AB6)and a

CommandQueueEnqueue : requestcraftingsession (094AC516)


Client Initiates

1) client -> server radial menu request Packet

2) client -> server F9996AB6 synchronizeduilisten

3) client -> server 094AC516 requestcraftingsession


The server responds with the customary Menue response and by sending the

DraftSchematics (00000102) Packet


server response

4) server -> client Menu response

5) server -> client DraftSchematics (00000102)



client response

10) ComandQueueEnqueue 5FD21EB0 requestdraftslotsbatch

11) ComandQueueEnqueue 9A8B385C requestresourceweightsbatch


server response


12) server -> client answer : requestdraftslotsbatch

14) server -> client answer : requestresourceweightsbatch



opening the 2nd crafting screen

client

18) client -> server ObjectControllerMessage selectdraftschematic request to open the 2nd craft screen


server

(20) server -> client MSCO Object (init, link, 3,6,8,9, close schem object))

(21) server -> client ONAT Object (init, link, 3,6,8,9, close schem object))


16) server -> client blueprints