MSCO07
From SWGANH Wiki
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BaseLine StructFew bytes left to figure out on this one. SHORT: Operand Count
//Part 0
INT: Slot Counter
INT: Update Counter
{
A_STRING: Slot String Lookup Directory
INT: Unknown
A_STRING: Slot Name
}
//Part 1
INT: Counter 1
INT: Update Counter
{
INT: Unknown, must be 4 if slot is filled
}
//Part 2
INT: Counter 2
INT: Update Counter
{
//here go the ingredient IDs
INT: Counter for IngredientID
{
LONG: ingredient ID
}
}
//Part 3
INT: Counter 3
INT: Update Counter
{
INT: Counter for Ingredient Amount
{
INT: amount of ingredient filled into slot
}
}
//Part 4
INT: Counter 4
INT: Update Counter
{
INT: Unknown
}
//Part 5
INT: Counter
INT: Update Counter
{
INT: Unknown
}
//Part 6
INT: Counter
INT: Update Counter
{
INT: Unknown
}
//Part 7
BYTE: some sort of stale flag probably not used
//Part 8 Experimentation Attributes
INT: Counter
INT: Update Counter
{
A_STRING: dir to look up string (crafting)
INT: unknown
A_STRING: Areas of Experimentation for the item
eg expEffectiveness; expRange
}
//Part 9 Experimentation attributes Values
INT: Counter
INT: Update Counter
{
FLOAT: Experimentation Attribute Value
}
//Part 10 not tested yet
INT: Counter
INT: Update Counter
{
INT: Unknown
}
//Part 11 Assembly Attributes Values : -> taken times 2 (!!!) ?????
INT: Counter
INT: Update Counter
{
FLOAT: Assembly Attribute Value
}
//Part 12 Max reachable Experimentation Attribute Value
INT: Counter
INT: Update Counter
{
FLOAT: Max Experimentation Attribute Value
}
//Part 18 unknown yet
INT: Counter
INT: Update Counter
{
FLOAT: unknown yet
}
baseline 10 01 00 00 00 01 00 00 00 crafting 00 00 00 00 expEffectiveness 01 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 delta : 01 00 05 00 00 00 05 00 00 00 01 00 00 00 00 00 00 01 01 00 00 00 00 00 01 02 00 00 00 00 00 01 03 00 00 00 00 00 02 03 00 04 00 00 00 02 00 05 00 ................ 00 00 05 00 00 00 01 00 00 00 00 00 00 01 01 00 ................ 00 00 00 00 01 02 00 00 00 00 00 01 03 00 00 00 ................ 00 00 02 03 00 01 00 00 00 52 11 72 22 1B 00 00 .........R.r"... 00 03 00 05 00 00 00 05 00 00 00 01 00 00 00 00 ................ 00 00 01 01 00 00 00 00 00 01 02 00 00 00 00 00 ................ 01 03 00 00 00 00 00 02 03 00 01 00 00 00 04 00 ................ 00 00 04 00 04 00 00 00 04 00 00 00 01 00 00 00 ................ 00 00 00 01 01 00 00 00 00 00 01 02 00 00 00 00 ................ 00 01 03 00 00 00 00 00 05 00 05 00 00 00 05 00 ................ 00 00 01 00 00 FF FF FF FF 01 01 00 FF FF FF FF ................ 01 02 00 FF FF FF FF 01 03 00 FF FF FF FF 02 03 ................ 00 00 00 00 00 06 00 08 00 00 00 08 00 00 00 01 ................ 00 00 FF FF FF FF 02 00 00 00 00 00 00 ED A0 ............... +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Packet: 409 Time: 28 s TransOp:[0] Frag A 195.33.138.98:44463 -> 192.168.2.103:3102(Server -> Client) Enc: T Comp: T Seed: 0xF73F6B0D Length: 167 00 0D 07 BF 01 01 00 FF FF FF FF 02 01 00 01 00 ................ 00 00 01 02 00 FF FF FF FF 02 02 00 02 00 00 00 ................ 01 03 00 FF FF FF FF 02 03 00 03 00 00 00 07 00 ................ 14 08 00 01 00 00 00 01 00 00 00 01 00 00 08 00 ................ 63 72 61 66 74 69 6E 67 00 00 00 00 10 00 65 78 crafting......ex 70 45 66 66 65 63 74 69 76 65 6E 65 73 73 09 00 pEffectiveness.. 01 00 00 00 01 00 00 00 01 00 00 00 00 00 00 0A ................ 00 01 00 00 00 01 00 00 00 01 00 00 00 00 00 00 ................ 0B 00 01 00 00 00 01 00 00 00 01 00 00 00 00 00 ................ 00 0C 00 01 00 00 00 01 00 00 00 01 00 00 00 00 ................ 00 00 14 00 01 AB FB Deltas StructThere's one delta I'm aware of that is sent after a slot has been filled. In NGE the var 6 (byte) is filled with the amount of filled slots. In precu it is var 5 |
Variable DescriptionsObj_OperandCount = Tags
To Do |