GRUP06
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Revision as of 22:22, 4 April 2007 by Snow (Talk | contribs) (New page: __NOTOC__ {|align="center" |- ||{{GRUPArchitectureNAV}} |- |} <br> {| border="0" width="90%" cellpadding=6 |- |valign=top| ===BaseLine Struct=== ---- <pre> SHORT: ObjOpperandCount INT: ...)
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BaseLine StructSHORT: ObjOpperandCount INT: ?? INT: MemberList_Size INT: MemberList_UpdateCounter { LONG: MemberObjID ASTRING: MemberName } INT: ??ListSize INT: ??ListUpdateCounter { LONG: ?? INT: ?? } ASTRING: ?? SHORT: GroupCon/Difficulty INT: ?? LONG: LootMaster INT: LootRule Deltas StructSHORT: UpdateCount SHORT: UpdateType { 00: INT: ?? 01://REVERSE INT: MemberList_Size INT: MemberList_UpdateCounter { LONG: MemberObjID ASTRING: MemberName } 02://REVERSE INT: ??ListSize INT: ??ListUpdateCounter { LONG: ?? INT: ?? } 03: ASTRING: ?? 04: SHORT: GroupCon/Difficulty 05: INT: ?? 06: LONG: LootMaster 07: INT: LootRule } |
Variable DescriptionsObj_OperandCount = 8
Tags
NotesVariables Found to test later... FormationNameCrc LootRule LootMaster Members MemberShips GroupShipFormation AssignPlayerFormation TODO: Reverse the JTL data and whatever else is left... Figure out how DifficultyCon works between objects and groups. |