Player Structures

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Revision as of 11:11, 28 August 2008 by Rouse (Talk | contribs) (Player Housing Stats)

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Player Housing Item Limits

Player Building Type Max Storage
Small House 200
Small House (Naboo) 100
Medium House 200
Large House 400
Guild Hall 400
Merchant Tent 75 or 100 ???

Player Housing Lot Cost

Player Building Type Lot Cost
Small House 2
Small House (Naboo) 1
Medium House 2
Large House 5
Guild Hall 5
Merchant Tent 1

Player Miner Lot Cost

Player Miner Type Lot Cost
Small Mineral Miner 1
Medium Mineral Miner 1
Heavy Mineral Miner 1
Small Flora Farm 1
Medium Flora Farm 1
Heavy Flora Farm 1
Small Chemical Miner 1
Medium Chemical Miner 1
Heavy Chemical Miner 1
Fushion Generator 1

Player Factory Lot Cost

Player Factory Type Lot Cost
Clothing Factory 1
Food Factory 1
Structure Factory 1

Player Housing/Miner/Factory Stats

Structure Redeed Cost Maint. Cost/Week Decay Rate Condition Power Required
Small House 800 2,688 3 4,320 -
Small House (Naboo) 800 2,688 3 4,320 -
Medium House 1,700 5,712 4 5,760 -
Large House 2,500 8,400 5 7,200 -
Guild Hall 5,000 16,800 5 7,200 -
Merchant Tent 600 2,016 3 4,320 -
Clothing Factory 2,500 8,400 6 1,000 50
Food Factory 2,500 8,400 6 1,000 50
Structure Factory 2,500 8,400 6 1,000 50
Small Mineral Miner 1,500 5,040 6 1,000 25
Medium Mineral Miner 3,000 10,080 6 1,000 50
Heavy Mineral Miner 4,500 15,120 6 1,000 75
Small Flora Farm 1,500 5,040 6 1,000 25
Medium Flora Farm 3,000 10,080 6 1,000 50
Heavy Flora Farm 4,500 15,120 6 1,000 75
Small Chemical Miner 1,500 5,040 6 1,000 25
Medium Chemical Miner 3,000 10,080 6 1,000 50
Heavy Chemical Miner 4,500 15,120 6 1,000 75
Fushion Generator 3,000 10,080 6 1,000 -