ErrorMessage

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Revision as of 09:27, 10 April 2007 by Exca (Talk | contribs) (Struct)

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Struct


SHORT Operand_Count
INT Opcode
A_STRING Error_Type
A_STRING Error_Message
BOOL Force_Fatal

Variable Descriptions


Opperand_Count = 3

Opcode = B5ABF91A


  • Ascii display is as follows:
ErrorType:ErrorMessage
Force_Fatal will crash the client and produce a crash report with the error message
in the log if set to TRUE (not 00, or 01) if false (00), it will just display the
message in game with a UI popup that has an "Ok" Button.


Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Aditional Notes


  • Use this to say your password sucks. Nubs =D <3 Xeno

Sample Code

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Sample Packet

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