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Description
/curedisease <target>: This command enables you to cure disease from a target, if you have the appropriate medical equipment.
Command: /cureDisease
CommandQueue Entry: curedisease (E994DE9C)
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Related Tags
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Ability
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This document relates to Player Abilities.
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Doctor
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This document is related to the Doctor Profession.
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Ability Breakdown & Details
Cure Disease ability allows for the player to be able to use single and area of effect type cures to heal themselves, players and pets from diseases. These skills have a range of 6m and are on the treat injury speed modifier.
Cure Disease System Messages
Cure Disease Formulas
Ability Flow
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System Messages
SUI Prompt
Combat Chat Spam
Fly Text
Formula(s)
Area Cure would heal a dot tick at the rate of
new tick damage = dot tick damage - Cure effectiveness
if new tick damage reaches 0 then the dot is cured.
Single Cure
The amount of poison/disease tick a doctor can cure =
[ cure effectiveness ] x ( 1 + ( ( wound heal mod + BE clothes + food ) / 100 ) )
Injury Treatment Speed
1. This needs a formula but I think the formula for injury treatment speed goes like this:
speed = ( ( 100-foodbuff)/100 ) x ( ( 100 - InjuryTreatmentSpeed ) /100 ) x base healing speed
Where base healing speed = 10 seconds
Where foodbuff = value of the foods used
example:
Ruby Bliel = .25
or Havla = .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
140
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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