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Description
/sampledna <target>: This Bio-Engineer ability allows you to sample the DNA of a creature. You must be fairly close to it for this to function correctly.
Command: /sampleDNA
CommandQueue Entry: sampledna (D04917BE)
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Related Tags
50%
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This document has been partially completed.
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Ability
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This document relates to Player Abilities.
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Bio-Engineer
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This document is related to the Bio-Engineer Profession.
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Ability Breakdown & Details
How do I sample DNA?
You cannot sample babies, pets, humanoid types (ie, the Nightsisters), dead critters, or creatures (in general) which are greater than CL75) You have to be within 15m of your target and hit your /sampledna macro. Viable targets for DNA sampling are trash (spawns of rubble outside NPC cities), creatures, and it nor you can be in combat. The last requirement is that it cannot leave your 15m range for 10 seconds before the process is completed.
At this point one of several things happen. 1. You get a dna sample and nothing happens. 2. You get a dna sample and the mob aggroes. 3. you dont get a sample and nothing happens. 4 You dont get a sample and the mob aggroes. Once an animal aggroes from dna sample the chance of it aggroing again is increased.
The number of Sample attempts allowed per mob before it dies ranges from 1-6. The number varies according to the sampling skill and mob type, thus a higher DNA harvesting skill will produce a higher chance of obtaining more samples.
The highest CL a MBE can sample is 75. The only creature of this level is Mutant Rancor.
This is an approximation of the highest CL at each skill level
Novice BE -> CL 14 (i updated from 12 in accordance to user reply)
DNA I -> CL 28 (i updated from 23 accordance to user reply)
DNA II -> CL 34 (possibly low to)
DNA III -> CL 45(possibly low to)
DNA IV -> CL 56 (possibly low to)
MBE -> CL 75 (appears to be the cap)
Note: Creatures do a detection check after you sample. This detection check is similar to the one used for mask scent with ? and ! representing mobs being alerted to your presence and then finaly spotting you
Note that if you sample a critter to death, you CANNOT then extract resources from it. So, apparently the DNA needle also simultaneously sucks out all of the hide, meat, and bone from the critter
DNA SAMPLING EXPERIENCE
Experience is obtained in two ways. The first is through crafting DNA templates using the dna samples. Experience from this can be boosted by using practice exprience options. The second method of gaining DNA sampling experience is sampling itself. Experience is dependant on the CL of the mob that is harvested. Each CL has a fixed amount of exp for a mob of that CL.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
ID |
Path |
Filename |
Trigger |
Message |
Notes |
Examples
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harvest_dna_already_harvesting
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/string/en/
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bio_engineer.stf
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internal_command_string
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You are already in the process of taking a DNA sample.
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harvest_dna_attrib_too_low
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/string/en/
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bio_engineer.stf
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internal_command_string
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You are too tired to sample DNA now.
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harvest_dna_begin_harvest
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/string/en/
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bio_engineer.stf
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internal_command_string
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You begin taking a DNA sample.
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harvest_dna_cant_harvest
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/string/en/
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bio_engineer.stf
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internal_command_string
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You cannot sample DNA from that target.
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harvest_dna_creature_in_combat
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/string/en/
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bio_engineer.stf
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internal_command_string
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It is too dangerous to sample DNA from a creature while it's in combat.
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harvest_dna_creature_killed
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/string/en/
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bio_engineer.stf
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internal_command_string
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The shock to it's system was too much, the %TT falls over dead.
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harvest_dna_failed
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/string/en/
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bio_engineer.stf
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internal_command_string
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You failed to get a viable DNA sample.
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harvest_dna_invalid_target
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/string/en/
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bio_engineer.stf
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internal_command_string
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You cannot sample DNA from that target.
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harvest_dna_need_target
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/string/en/
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bio_engineer.stf
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internal_command_string
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You need to target the creature you wish to take a DNA sample from.
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harvest_dna_out_of_range
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/string/en/
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bio_engineer.stf
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internal_command_string
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Your target is too far away to be able to sample from.
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harvest_dna_skill_too_low
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/string/en/
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bio_engineer.stf
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internal_command_string
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You are not sufficiently skilled to take DNA samples.
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harvest_dna_succeed
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/string/en/
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bio_engineer.stf
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internal_command_string
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You successfully collected a DNA sample.
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harvest_dna_target_baby
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/string/en/
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bio_engineer.stf
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internal_command_string
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That creature is too young to get a viable DNA sample.
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harvest_dna_target_corpse
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/string/en/
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bio_engineer.stf
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internal_command_string
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You cannot sample DNA from a corpse.
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harvest_dna_target_pet
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/string/en/
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bio_engineer.stf
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internal_command_string
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You cannot sample DNA from that pet.
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harvest_dna_failed
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/string/en/
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error_message.stf
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internal_command_string
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What creature would you like to sample DNA from?
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SUI Prompt
Prompt 1: Notification
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
SUI Button Label |
Window Contents
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pet_sui_title
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/string/en/
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bio_engineer.stf
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Internal SUI label
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Invalid Pet
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pet_sui_abort
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/string/en/
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bio_engineer.stf
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Internal SUI label
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Cancel
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pet_sui_fix_level
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/string/en/
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bio_engineer.stf
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Internal SUI label
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Adjust Pet Level
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pet_sui_fix_stats
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/string/en/
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bio_engineer.stf
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Internal SUI label
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Adjust Pet Stats
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pet_sui_text
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/string/en/
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bio_engineer.stf
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Internal SUI label
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This pet has invalid stats for the level listed. You will be unable to call the pet until it is corrected.
Adjust Pet Level - This option will keep the existing pet stats, but increase the level to a valid level for the stats. NOTE: This may cause the pet level to be higher than you are able to control.
Adjust Pet Stats - This option will keep the listed level, but reduce the stats to the average acceptable stats for the level. NOTE: Only average stats can be assigned you may lose variety that makees this pet unique.
(You will need to manually call the pet again after it has been corrected.)
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Prompt 2: Level Adjusted
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
SUI Button Label |
Window Contents
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pet_sui_title
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/string/en/
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bio_engineer.stf
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Internal SUI label
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Invalid Pet
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pet_sui_level_fixed
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/string/en/
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bio_engineer.stf
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Internal SUI label
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The level of your pet has been adjusted. The new level is: %DI.
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Prompt 3: Stats Adjusted
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
SUI Button Label |
Window Contents
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pet_sui_title
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/string/en/
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bio_engineer.stf
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Internal SUI label
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Invalid Pet
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pet_sui_stats_fixed
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/string/en/
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bio_engineer.stf
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Internal SUI label
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The stats of your pet has been adjusted. The new stats are the average for a level %DI creature.
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Prompt 4: Adjustment Error
ID |
Path |
Filename |
Trigger |
Window Title |
Window Description |
SUI Button Label |
Window Contents
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pet_sui_title
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/string/en/
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bio_engineer.stf
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Internal SUI label
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Invalid Pet
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pet_sui_fix_error
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/string/en/
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bio_engineer.stf
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Internal SUI label
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There was an error trying to adjust this pet, unable to adjust.
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Combat Chat Spam
Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
230
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Mind Cost |
384
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
0
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