Wounds (Game Mechanics)
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Game Mechanics - Mechanics Category
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Game MechanicsWounds are a negative aspect of combat and represent a reduction in a player's HAM attribute bar when hit by an enemy or through some other means. There are a number of ways of acquiring wounds:
BleedsWhen a target has a bleed effect placed on it, the bleed will also cause wounds to the secondary stats of the HAM pool that the bleed is affecting. One or both secondary stats may be hit with a bleed effect. This appears to be randomly chosen. AttacksDiseaseFire DotRadioactive SamplingSource References
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