Knockdown (Game Mechanics)
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Game Mechanics - Mechanics Category
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Game MechanicsKnockdown is a special class of posture change. It changes the target's posture to 'knocked down', which is graphically flat on the character's back. A target in this posture takes 1.5 times more damage while being attacked by melee opponents as well as incurring a defensive penalty against melee attack to hit chances. (Note: Defensive penalties probably should be on par with those while prone.) A knocked down character cannot use any combat queue actions for the duration of the knockdown (seems to be approximately 5 seconds), although they can start standing/changing posture immediately, as with any posture change. Knockdown has a 30 second timer, much like (but independent of) posture change during which the target cannot be knocked down again. Knockdown defensive skill mods will reduce the chance that the effect can be applied to the target. All knock down attacks have a base chance of succeeding against a target which is further modified by the target's defenses against knockdown. Knock down success chance is further lowered on a scaling basis against targets of higher CL than the target initiating the attack. Players are able to obtain knockdown from Pistoleer and Teras Kasi abilities.
Note: There is no known formula for calculating any aspect of knock down defense. One possible idea is the following:
ChanceOfState = ( AttackStatePotency - DefenseVsState ) / 100; FormulasNote: Supposedly all states have a 5% chance to be applied/resisted regardless of defenses on the target.
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