Description
Template (Game Messages)
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Mechanics
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This document is about game mechanics.
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Loot
Loot comprises of a large general class of items that can be acquired by a player. Typically loot is designated as items acquired through the process of retrieval from a mob corpse. Loot may also be extended to include items acquired via rewards or from world containers.
Looted items come in many shapes and forms including decorative pieces, consumables, themed items, along with weapons and armor. Some looted items have the option of becoming Exceptional or even Legendary.
Usable Looted items (consumables, weapons, armors) all have what is referred to as base stats. Base stats represent the unmodified beginning stats an item can have. Items stats have a range in which determines whether the item is marked as base, exceptional or legendary. Stats that go outside of a particular range are moved up into the next higher classification. Exceptional and Legendary Items are special items that the player may run into of which have particular properties or modifiers. An item that is flagged as being exceptional or legendary has properties that go above the base stat range of an item. These items appear in the player's inventory with yellow text to highlight the specialness.
Weapons can show up in the inventory as exceptional or legendary if they obtain additional modifiers such as skill bonuses, DOT (damage over time) effects, enhanced damage, enhanced accuracy modifiers, speed or even reduced ham costs. Weapons are allowed to have 1 DOT effect added to them. This dot can be of any type such as poison, fire, or disease. The DOT effect can be to any random ham pool such as health, action or mind. The only exceptions to this are from night sister lances, donkuwah knives, Nyax Swords, curved nyax swords, and janta knives which have an innate dots, and cannot have another dot of the same type spawned on the item. These items can have 2 dots, but as mentioned the second dot must not be of the same time, i.e no health poison plus health poison 2nd dot allowed.
Exceptional/legendary items may have up to 3 total stat modifiers per item up to a maximum of 25 skill per stat. Item attributes and stat modifiers are selected at random for the item. If any given item attribute is rolled to have exceptional/legendary range, then the entire item is flagged as such. The exception to this are the special Corsec loot weapons which have innate speed mods to them. These weapons can have up to 4 total skill mods.
Legendary items represent the top tier of stats available to a player.
Legendary item stats appear to be based upon a range where the highest point of modification is roughly 10 times the base stats of an item. This means for instance if a Vibro Axe had a min damage of 100 and max of 200 and it was modified by a legendary roll for the maximum amount that the new min would be 1000 damage and the new max would be 2000 damage.
Source References
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